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<blockquote data-quote="Pain Noodle" data-source="post: 4953452" data-attributes="member: 82558"><p>I have seen what you're talking about, Sanhael. Those rooms are just nightmares. I can't speak for the rooms you experienced but the ones I saw also had a much, much poorer class of folk using them. I don't know what their problems were but I have faith in the players I see here on ISRP. A firm grasp on the language, character detail, intelligence.</p><p></p><p>As for the room creation, Trelian mentioned the issues of room descriptions and whether or not other people could create if the originator wasn't around. I was thinking something more along the lines of creating a room with the name, for example, NYC Streets (Modern; Fantasy), or London Streets (Victorian; Steampunk). You give the location and general gist of the setting right there and it's a situation or scenario anyone could make.</p><p></p><p>I don't mean to aggravate or annoy you folks by keep kicking this dead horse, I'm just looking to explain a bit more where I'm coming from and what I envisioned since I know that my first post was very minimal.</p></blockquote><p></p>
[QUOTE="Pain Noodle, post: 4953452, member: 82558"] I have seen what you're talking about, Sanhael. Those rooms are just nightmares. I can't speak for the rooms you experienced but the ones I saw also had a much, much poorer class of folk using them. I don't know what their problems were but I have faith in the players I see here on ISRP. A firm grasp on the language, character detail, intelligence. As for the room creation, Trelian mentioned the issues of room descriptions and whether or not other people could create if the originator wasn't around. I was thinking something more along the lines of creating a room with the name, for example, NYC Streets (Modern; Fantasy), or London Streets (Victorian; Steampunk). You give the location and general gist of the setting right there and it's a situation or scenario anyone could make. I don't mean to aggravate or annoy you folks by keep kicking this dead horse, I'm just looking to explain a bit more where I'm coming from and what I envisioned since I know that my first post was very minimal. [/QUOTE]
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