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<blockquote data-quote="Magi_Gabriel" data-source="post: 4954408" data-attributes="member: 34598"><p>It's a fine idea in theory and would certainly make for a wonderful chat room if it worked smoothly, however the extensive history of ISRP has told us that room creation very easily slides into mayhem. For a group of friends it works fine because it's the same as having your gaming group and saying "Hey, instead of x, let's play y tonight."</p><p></p><p>For groups encompassing strangers, old timers who drop in periodically and different groups of people who don't get along well then it turns into complications. Game Table Diplomacy comes into play when people can't agree on which room they want to RP in, or who's idea of a particular genre is correct.</p><p></p><p>That is before you consider the nightmare that is trying to police such a subjective environment where people start claiming they're being harassed because all their characters are being blacklisted from rooms or every time they create a room a particular person runs in and tries to take over or logs in the next day ahead of them and creates the room ahead of them.</p><p></p><p>I have seen all of this and worse during the days when ISRP was moving like a gypsy camp from chat room to chat room because Wizards had thrown a tantrum and shut down their chat for six months.</p><p></p><p>That's why we go to so much effort to try and make rooms that are neutral territory that people can join along with quickly but also enjoy a lavish and long history thereof as well as rooms where you can run whatever kind of adventure you want if you can get the group together.</p></blockquote><p></p>
[QUOTE="Magi_Gabriel, post: 4954408, member: 34598"] It's a fine idea in theory and would certainly make for a wonderful chat room if it worked smoothly, however the extensive history of ISRP has told us that room creation very easily slides into mayhem. For a group of friends it works fine because it's the same as having your gaming group and saying "Hey, instead of x, let's play y tonight." For groups encompassing strangers, old timers who drop in periodically and different groups of people who don't get along well then it turns into complications. Game Table Diplomacy comes into play when people can't agree on which room they want to RP in, or who's idea of a particular genre is correct. That is before you consider the nightmare that is trying to police such a subjective environment where people start claiming they're being harassed because all their characters are being blacklisted from rooms or every time they create a room a particular person runs in and tries to take over or logs in the next day ahead of them and creates the room ahead of them. I have seen all of this and worse during the days when ISRP was moving like a gypsy camp from chat room to chat room because Wizards had thrown a tantrum and shut down their chat for six months. That's why we go to so much effort to try and make rooms that are neutral territory that people can join along with quickly but also enjoy a lavish and long history thereof as well as rooms where you can run whatever kind of adventure you want if you can get the group together. [/QUOTE]
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