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Possible Pirate Game for Teens?
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<blockquote data-quote="Quickleaf" data-source="post: 8730917" data-attributes="member: 20323"><p>One trick I like to use with younger players to... channel or redirect ...that tendency to ultimately undermine their own fun when engaging in pirate / bandit fantasies is to lean into a relationship table roll at the beginning. I'd write the table to model Pirates of the Caribbean type relationships and not the contractual relationships of historical pirates.</p><p></p><p>For example:</p><p></p><p>1) While trying to escape the law, you fell through the roof of --the player to your right-- and they helped you hide despite the authorities giving them a hard time. You owe them one.</p><p></p><p>2) You adopted a disguise to fleece Baron Duvold during the high-stakes poker game, only to discover that --the player to your right-- was ALSO there disguised as the Baron himself pursuing another score. You may have thwarted each others' heists, but you have a begrudging respect for the others' talents, and would call upon them for your next job.</p><p></p><p>EDIT: Oh! And if you're looking for 5e adjacent systems stuff you could look at our old Skull & Crossbones PbP campaign page: <a href="https://www.enworld.org/threads/5e-spell-crossbones.372840/" target="_blank">[5e] Spell & Crossbones</a> A lot of it is adapted from Green Ronin's excellent d20 <em>Skull & Bones.</em></p><p></p><p>EDIT: EDIT: And I just stumbled upon this gem of a Mork Borg hack: <a href="https://www.patreon.com/posts/54357835" target="_blank">https://www.patreon.com/posts/54357835</a> Probably not so kid-friendly, but man that looks cool!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8730917, member: 20323"] One trick I like to use with younger players to... channel or redirect ...that tendency to ultimately undermine their own fun when engaging in pirate / bandit fantasies is to lean into a relationship table roll at the beginning. I'd write the table to model Pirates of the Caribbean type relationships and not the contractual relationships of historical pirates. For example: 1) While trying to escape the law, you fell through the roof of --the player to your right-- and they helped you hide despite the authorities giving them a hard time. You owe them one. 2) You adopted a disguise to fleece Baron Duvold during the high-stakes poker game, only to discover that --the player to your right-- was ALSO there disguised as the Baron himself pursuing another score. You may have thwarted each others' heists, but you have a begrudging respect for the others' talents, and would call upon them for your next job. EDIT: Oh! And if you're looking for 5e adjacent systems stuff you could look at our old Skull & Crossbones PbP campaign page: [URL='https://www.enworld.org/threads/5e-spell-crossbones.372840/'][5e] Spell & Crossbones[/URL] A lot of it is adapted from Green Ronin's excellent d20 [I]Skull & Bones.[/I] EDIT: EDIT: And I just stumbled upon this gem of a Mork Borg hack: [URL]https://www.patreon.com/posts/54357835[/URL] Probably not so kid-friendly, but man that looks cool! [/QUOTE]
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