This weekend I was approached at a neighborhood pool party to run a game for some enthusiastic players. Apparently, they had a neighborhood D&D group before my wife and I moved to the area, but COVID stopped their meetings. They are now eager to start playing, and their previous DM wants a chance to play. This includes two families with adults and teen children - a combination of 8 players.
I am prepared to be fast-and-loose with the rules, with so many players and younger gamers - especially one who is already talking about playing an intelligent parrot henchman to her older sister. I plan to just roll with it and have fun.
They told me they wanted to play a pirate game, and I was secretly worried. I've never been a part of a successful D&D pirate game. Most of them have devolved into mutiny, characters being tortured and keelhauled, captains overtaking the party's fun, etc.
What tips would you have? If they are all subservient to an NPC captain, that could take away player agency. If they are subservient to a PC captain (such as parent who was the former GM), I could see that not being fun.
I was thinking about having a backstory for all the characters that they all put up money to buy the ship and are running it like a corporation, so they all have votes for what they should do.
Any ideas about what to do? Any good ideas for pirate adventures? What about running for a multi-generational group?
I am prepared to be fast-and-loose with the rules, with so many players and younger gamers - especially one who is already talking about playing an intelligent parrot henchman to her older sister. I plan to just roll with it and have fun.
They told me they wanted to play a pirate game, and I was secretly worried. I've never been a part of a successful D&D pirate game. Most of them have devolved into mutiny, characters being tortured and keelhauled, captains overtaking the party's fun, etc.
What tips would you have? If they are all subservient to an NPC captain, that could take away player agency. If they are subservient to a PC captain (such as parent who was the former GM), I could see that not being fun.
I was thinking about having a backstory for all the characters that they all put up money to buy the ship and are running it like a corporation, so they all have votes for what they should do.
Any ideas about what to do? Any good ideas for pirate adventures? What about running for a multi-generational group?