Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Possible Solution to the Dexterity vs Strength debate?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7024432" data-attributes="member: 6846794"><p>Interesting approach - thank you for sharing!</p><p></p><p>Encounter design and an understanding of the benefits of strength <em>(an appreciation of a world where a certain physicality is present) </em>seems important. It's less a mechanical/rules approach and more a world building/encounter design.</p><p></p><p>For example, we're fairly strict on encumbrance. Makes Strength much more appealing - none of the three active parties feature a member with a strength of less than 10, simple due to general junk adventures seem to need/insist on lugging about.</p><p></p><p>..and then there's treasure. </p><p></p><p>The characters with better dex, in our groups at least, tend to be casters and rogues - with one ranger. While many will make the case that dexterity is the better stat, in our play it's not been a problem. </p><p></p><p>[sblock]Sure, at much higher levels they may have access to all manner of wizzywig options, but our DM's still ensure a healthy collection of strength based challenges <em>(or rather, moments where strength provides a boon)</em>, such as stuck doors, things in high places <em>(while acrobatics may help navigate the rooftops, athletics gets you up there) </em> and good old heavy-things-that-need-to-be/should-be moved - such as oak tables over trap doors, stone blockades and the unconscious cleric.</p><p></p><p><em>I think it might also be due to our groups being comprised of folks who enjoy lifting heavy things in real life!</em>[/sblock]</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7024432, member: 6846794"] Interesting approach - thank you for sharing! Encounter design and an understanding of the benefits of strength [I](an appreciation of a world where a certain physicality is present) [/I]seems important. It's less a mechanical/rules approach and more a world building/encounter design. For example, we're fairly strict on encumbrance. Makes Strength much more appealing - none of the three active parties feature a member with a strength of less than 10, simple due to general junk adventures seem to need/insist on lugging about. ..and then there's treasure. The characters with better dex, in our groups at least, tend to be casters and rogues - with one ranger. While many will make the case that dexterity is the better stat, in our play it's not been a problem. [sblock]Sure, at much higher levels they may have access to all manner of wizzywig options, but our DM's still ensure a healthy collection of strength based challenges [I](or rather, moments where strength provides a boon)[/I], such as stuck doors, things in high places [I](while acrobatics may help navigate the rooftops, athletics gets you up there) [/I] and good old heavy-things-that-need-to-be/should-be moved - such as oak tables over trap doors, stone blockades and the unconscious cleric. [I]I think it might also be due to our groups being comprised of folks who enjoy lifting heavy things in real life![/I][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Possible Solution to the Dexterity vs Strength debate?
Top