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Possible Solution to the Dexterity vs Strength debate?
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<blockquote data-quote="MrHotter" data-source="post: 7025549" data-attributes="member: 76055"><p>I had a couple cheap bows when I was little, so I definitely had strength issues while using them.</p><p></p><p></p><p>It's just that not everything has to make real world sense in D&D. I'm not sure why a rogue can do more damage with a dagger than he can with a balista. I also don't know why a halfling with 20 strength can't use a great axe as well as a dwarf with an 8 strength. Many rules decisions are just made for the sake of playability and balance. </p><p></p><p>I'm sure we all houserule things we don't agree with, but we need to be carefull to make sure that the players are not trying to houserule away any of their characters weeknesses or are just trying to give themselves free bonuses. Just because the bard makes his amplifier go all the way to 11, we should not give him damage bonuses for all of his spells. </p><p></p><p>I also know we want to use the 'rule of cool', so if the fighter wants a STR based bow, then make it work. I'd probably still tell them they need to use dex for the hit bonus even if they use str for the damage bonus. That way it's a trade off between using their 'cool' item or sticking with thrown weapons that were made for high str characters.</p></blockquote><p></p>
[QUOTE="MrHotter, post: 7025549, member: 76055"] I had a couple cheap bows when I was little, so I definitely had strength issues while using them. It's just that not everything has to make real world sense in D&D. I'm not sure why a rogue can do more damage with a dagger than he can with a balista. I also don't know why a halfling with 20 strength can't use a great axe as well as a dwarf with an 8 strength. Many rules decisions are just made for the sake of playability and balance. I'm sure we all houserule things we don't agree with, but we need to be carefull to make sure that the players are not trying to houserule away any of their characters weeknesses or are just trying to give themselves free bonuses. Just because the bard makes his amplifier go all the way to 11, we should not give him damage bonuses for all of his spells. I also know we want to use the 'rule of cool', so if the fighter wants a STR based bow, then make it work. I'd probably still tell them they need to use dex for the hit bonus even if they use str for the damage bonus. That way it's a trade off between using their 'cool' item or sticking with thrown weapons that were made for high str characters. [/QUOTE]
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