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Possible Solution to the Dexterity vs Strength debate?
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<blockquote data-quote="MostlyDm" data-source="post: 7026557" data-attributes="member: 6788973"><p>For my 3.5/1e/E6 mashup homebrew game, I actually allow people to use Str or Dex for attack rolls with virtually all weapons. With some loose strength requirements to wield a weapon at all... a Str 10 warrior isn't going to be using Dex on his attacks with a Maul. But I don't have a hard rule for such cases, as my players share my approximate sense of verisimilitude and simply don't attempt stuff like that.</p><p></p><p>In this system, if you use Str for your attack roll then you add your modifier to damage. If you use Dex, you add your modifier to "penetration," which is a houseruled mechanic that goes hand-in-hand with my armor-as-DR rules. In this case, not modeling actual <em>penetration</em> of armor, but rather precision hits that avoid the most armored areas. Mechanically speaking, a penetration bonus is usually just a worse version of a damage bonus, since over-penetration of armor is typicallyirrelevant (e.g. if a target has 4 armor, and you can get +5 damage or +5 penetration, damage will be better. The extra 1 point will carry over into the target). This, by design, means that strength is overall preferable to Dex for offense. Dexterity affects your ability to avoid being hit, so this means the two balance out somewhat. Dex is probably still a little too good, but the difference is pretty small.</p><p></p><p>I haven't ported any of these rules into 5e yet. But most of them will map pretty well, when I have a reason to do so. I kind of look forward to it... I think that ultimately my low-fantasy gritty houserules will actually feel a lot more at home in 5e, and less like a bizarre kludge of different systems and mechanics. But I haven't taken the plunge yet.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 7026557, member: 6788973"] For my 3.5/1e/E6 mashup homebrew game, I actually allow people to use Str or Dex for attack rolls with virtually all weapons. With some loose strength requirements to wield a weapon at all... a Str 10 warrior isn't going to be using Dex on his attacks with a Maul. But I don't have a hard rule for such cases, as my players share my approximate sense of verisimilitude and simply don't attempt stuff like that. In this system, if you use Str for your attack roll then you add your modifier to damage. If you use Dex, you add your modifier to "penetration," which is a houseruled mechanic that goes hand-in-hand with my armor-as-DR rules. In this case, not modeling actual [I]penetration[/I] of armor, but rather precision hits that avoid the most armored areas. Mechanically speaking, a penetration bonus is usually just a worse version of a damage bonus, since over-penetration of armor is typicallyirrelevant (e.g. if a target has 4 armor, and you can get +5 damage or +5 penetration, damage will be better. The extra 1 point will carry over into the target). This, by design, means that strength is overall preferable to Dex for offense. Dexterity affects your ability to avoid being hit, so this means the two balance out somewhat. Dex is probably still a little too good, but the difference is pretty small. I haven't ported any of these rules into 5e yet. But most of them will map pretty well, when I have a reason to do so. I kind of look forward to it... I think that ultimately my low-fantasy gritty houserules will actually feel a lot more at home in 5e, and less like a bizarre kludge of different systems and mechanics. But I haven't taken the plunge yet. [/QUOTE]
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