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Possible Solution to the Dexterity vs Strength debate?
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<blockquote data-quote="MrHotter" data-source="post: 7026652" data-attributes="member: 76055"><p>For what you are trying to do, I think it looks good. Normal guards (str 13) can't use a polearm, but maybe them having disadvantage for using a halberd instead of a spear would be a good thing. NPC Knights and veterans (str 16) can use two-handed weapons, so that fits with what kinds of NPCs can be wearing heavy armor and fighting with larger weapons.</p><p></p><p>I still don't think this is fixing the dex vs. str issue. It's boosting the damage of str weapons over dex weapons, but I don't see that as helping with character balance. </p><p></p><p>The weapons are already balanced for dex and str. Dex characters and str characters get different weapons that they are better with. There is no dex equivalent to two-handed melee weapons, and no str equivalent to the best ranged weapons (by RAW). </p><p></p><p>I'd prefer to see a secondary benefit for str besides the ability to wear heavier armor, but not a benefit that just adds more damage. Right now a str based character can benefit from a higher dex (even if only for initiative), but a dex based character can't benefit from a higher strength unless they want to wear heavier armor. </p><p></p><p>For me, I know that when I build a dex based weapon fighter that I am giving up the two-handed weapon options and possibly the ability to wear the armor I wanted.</p></blockquote><p></p>
[QUOTE="MrHotter, post: 7026652, member: 76055"] For what you are trying to do, I think it looks good. Normal guards (str 13) can't use a polearm, but maybe them having disadvantage for using a halberd instead of a spear would be a good thing. NPC Knights and veterans (str 16) can use two-handed weapons, so that fits with what kinds of NPCs can be wearing heavy armor and fighting with larger weapons. I still don't think this is fixing the dex vs. str issue. It's boosting the damage of str weapons over dex weapons, but I don't see that as helping with character balance. The weapons are already balanced for dex and str. Dex characters and str characters get different weapons that they are better with. There is no dex equivalent to two-handed melee weapons, and no str equivalent to the best ranged weapons (by RAW). I'd prefer to see a secondary benefit for str besides the ability to wear heavier armor, but not a benefit that just adds more damage. Right now a str based character can benefit from a higher dex (even if only for initiative), but a dex based character can't benefit from a higher strength unless they want to wear heavier armor. For me, I know that when I build a dex based weapon fighter that I am giving up the two-handed weapon options and possibly the ability to wear the armor I wanted. [/QUOTE]
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