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[possibly controversial]What is wrong with Vampire the Masquerade 5E?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9171673" data-attributes="member: 18"><p>Revised was an incredible mixed bag.</p><p></p><p>The music quotes were indeed good in both that and 2E (I barely remember 1E tbh). A lot of the rules were kind of better-designed, too, and the general art and design of Vampire was probably the strongest it has ever been.</p><p></p><p>But at the same time they reworked a bunch of lore and rules to try and make V:tM primarily focused on body horror with a minor in existential horror and nothing else, and it was an incredible case of attempting to open the stable door and chase all the horses you didn't like out. V:tM, by the time Revised came out, had become a pretty broad church, with some people playing it body horror, or existential horror, but a hell of a lot more playing as either "vampire manueverings in a modern city", with a heavy emphasis on politics and intrigue rather than horror (which honestly seemed like the intended mode of play from the campaign books), or "superheroes with fangs", which was hardly an invalid genre, given both media like Forever Knight and WW themselves supporting it with various books (including WoD: Combat). And the initial V:tM Revised actively, intentionally tried to end everything but body horror and existential horror.</p><p></p><p>I don't think I've ever seen a successful RPG do this before or since, certainly not intentionally (arguably 4E D&D did it unintentionally). They literally wanted to chase away or at least profoundly change the play style of (in an unlikely way) perhaps the vast majority and I suspect definitely the majority of their player base. It wasn't just a vibe either - a couple of the designers explicitly talked about it in that rather aggressive (not quite the right word) way that was common with all sorts of game designers in the late 1990s and early 2000s. Later Revised books seemed to backpedal on this a bit though.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9171673, member: 18"] Revised was an incredible mixed bag. The music quotes were indeed good in both that and 2E (I barely remember 1E tbh). A lot of the rules were kind of better-designed, too, and the general art and design of Vampire was probably the strongest it has ever been. But at the same time they reworked a bunch of lore and rules to try and make V:tM primarily focused on body horror with a minor in existential horror and nothing else, and it was an incredible case of attempting to open the stable door and chase all the horses you didn't like out. V:tM, by the time Revised came out, had become a pretty broad church, with some people playing it body horror, or existential horror, but a hell of a lot more playing as either "vampire manueverings in a modern city", with a heavy emphasis on politics and intrigue rather than horror (which honestly seemed like the intended mode of play from the campaign books), or "superheroes with fangs", which was hardly an invalid genre, given both media like Forever Knight and WW themselves supporting it with various books (including WoD: Combat). And the initial V:tM Revised actively, intentionally tried to end everything but body horror and existential horror. I don't think I've ever seen a successful RPG do this before or since, certainly not intentionally (arguably 4E D&D did it unintentionally). They literally wanted to chase away or at least profoundly change the play style of (in an unlikely way) perhaps the vast majority and I suspect definitely the majority of their player base. It wasn't just a vibe either - a couple of the designers explicitly talked about it in that rather aggressive (not quite the right word) way that was common with all sorts of game designers in the late 1990s and early 2000s. Later Revised books seemed to backpedal on this a bit though. [/QUOTE]
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[possibly controversial]What is wrong with Vampire the Masquerade 5E?
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