Possum's d20 Modern: Fallout part 1


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The sheriff nods at Alicia's awkward comment and then nods to the rest of the group. "Maybe," he says. "Name's Eric Nichols," he adds.

As you walk towards the post office, you get a better view of the town. As usual in the wasteland, the houses are in poor repair, but seem to pass as livable, due to the stares of the people looking out from the broken windows.

The downtown area itself is merely a block of buildings and shops. A strange bovine creature rests in the center of the road, likely a member of the same species that had passed by your campsite the previous night. You notice with some surprise that the creature has two fully functional heads. Behind it and hooked up to the beast with a crude looking harness is a cart made out of the last half of an automobile.

The post office is the last building of downtown, a few feet from it is a church, the steeple on the ground in what was once the parking lot.
 

Alicia gawks at the new sights and strange scenery for a topside settlement. Realizing that she is probably looking like some rube, she becomes self conscious of it and stops. Seeing the steeple on the ground and nothing else particularly earth shattering, she figures the church business must not mean much.

She attempts to assume an air of competence and self assurance as they approach the Post Office. Stopping out front, Alicia takes a deep breath, "Well, let's meet Ephrem, then." She enters the building, sunglasses still on.

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Alicia2-small.png
Alicia’s CS
 

An elderly-looking man, dressed in as good as pre-war fashion as it gets in the wasteland, looks up at the group as they enter. "Welcome to the Ashland records hall," he says from behind the counter in front. To the side of the counter is a wall of metal post office boxes. All are neatly shined and with minimal rust. A few were too far gone to save, and hang open. He raises his hand for a second and disappears behind the wall, and the papers he was holding in his hand are put away. He returns. "How may I help you?"
 


Alicia looks around briefly from the center of the room and waits for the man to reappear.

She is a little unsure what exactly to say but brazens on, "Ah... We are looking for Ephrem. That you? We were told you needed some problems, ah... taken care." She removes her sunglasses, to let the man see her eyes.

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Alicia2-small.png
Alicia’s CS
 

Chase looks around the room as Alicia talks to Ephrem. He wondered to himself why he had the feeling of being watched as he walked down the street. He was used to being ignored, blending in so to speak. Now he stuck out like a sore thumb and wasn't really a fan of it. It was these outfits. He needed to find some new clothes, yeah, that would do the trick. Just then Alicia spoke to Ephrem, bringing him out of his own personal thoughts.
 

Isaias walked mantaining his low profile. Once in the post office, he nods to the man and adds after Alicia. "Isaias, engineer, if you happen to need some repairs..." If what the sheriff told him was true, then spreading the word about his skills was the way to go.
 

"I'm afraid," Ephrem says as he opens the door into the office for you. He walks towards a large radio in the back. "You're not going to be able to fix this, at least not with the parts we have here." He holds up a small glass bulb to you, a large crack in it. "You know what this is?" he asks, the more technical of you may know. "It's a vacuum tube. This here tube helps keep my radio going. My idiot of an assistant dropped the radio a week ago after hearing something about an Enclave, or whatever on some station I've never heard of before."

He hands one of you the broken tube. "Thing is, there's no free one left in this town and no one's willing to go to Columbia to trade for one. Raider's are too damn bad and they're too expensive for the few caravans we have to deal with 'em. Thing is, I know that there has to be a spare one out there in the wasteland, out in them abandoned houses. Care to get me one? I can offer a few free nights over in the boarding house," he points in the direction of the old church, "as well as 150 tabs apiece."
 

Alicia lets Isaias take the tube to look at and she considers the agreement.

She glances at each of her companions briefly, gauging their expressions and decides that they really have nothing better to do, "I suppose we can come to an agreement of sorts. 150 tabs does seem too low, but if you are throwing in travel rations while we search and some other little incentives, we can accept it."

Having a safe place to stay, at least she hopes it is safe, would mean they can explore around during the day and not worry about shelter at night. If they don't have to worry about food or foraging, then they will be doing pretty good. Besides, they might even find some other salvage in the process. She will accept the best deal she can get, if the others don't interject or wish to turn it down, that is.

Diplomacy: Haggle (1d20+4=14)

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Alicia2-small.png
Alicia’s CS
 

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