JiCi
First Post
Ok, I've seen some of these a while ago, but they've always get deleted for lack of posts, so I've decided to start such a thread myself and see how far it would get. It's all about posting a D&D monster with whatever template(s) you ever wanted to apply. This way we can create sample creatures for any DMs and Players to use in their games.
Here are the rules:
1- Pick a monster from ANY D&D 3rd edition book ever published.
2- Pick one or more templates from, again, ANY D&D 3rd edition book ever published, and apply it to the creature. (feel free to mix between settings)
3- Write it in either old or new format (please keep the comments about formats to yourself; the thread is for monsters and monster-related comments ONLY, thank you)
4- Post it here !
5- Write references for the monster and each template used.
I'll start things up.
What looks from afar like a giant airship with a fiery ring comes closer to you. As it lands, the ship starts to disassemble itself collapsing and drastically compacting its parts. The stern of the ship split open into two legs, while the starboard and portside split into arms and hands. The bow bends heavily to form the chest while the forecastle is pushed to the bow and shape itself into a vaguely human head. The hull warps into curves to create an abdomen and back, while the rudder split into two sharp blades, easily picked up by the automaton. This change happens in a matter of seconds.
Skyfire (airship form) CR 10
N Colossal Construct (shapechanger)
Init -3; Senses Darkvision 60ft., Low-light Vision; Listen +17, Spot +17
Languages Common, Elven
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AC 11, Touch -1, Flat-footed 11
(-8 Size, -3 size, +12 Natural)
HP 256 (32 HD); Hardness 5
Immune mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, energy drain, death from massive damage and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless);
Resist Fire 20
Fort +12 Ref +9 Will +12
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Speed 10ft. (2sq.), fly 100 ft (poor), Flyby Attack
Melee Slam +26 (4d6+15)
Space 90 ft wide by 300 ft long by 50ft high (with 110 ft diameter fire ring); Reach 20 ft;
Base Atk +24; Grapple +50
Atk Options Ram 12d6, Crush 4d8+15 (Reflex 41 negate), Power Attack
Special Options Alternate form, fire ring
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Abilities Str 30 Dex 4 Con – Int 13 Wis 14 Cha 11
SQ Hover, open-minded, shard-powered, spirit within
Feats Two-Weapon Fighting (b), Flyby Attack, Power Attack, Cleave, Improved Sunder, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Lightning Reflexes, Great Fortitude, Crush, Inured to Energy, Quick Change
Skills Knowledge (geography) +26, Listen +17, Profession (sailor) +26, Spot +17, Survival +27
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Skyfire (bipedal form) CR 10
N Colossal Construct (shapechanger)
Init -3; Senses Darkvision 60ft., Low-light Vision; Listen +17, Spot +17
Languages Common, Elven
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AC 11, Touch -1, Flat-footed 11
(-8 Size, -3 size, +12 Natural)
HP 256 (32 HD); Hardness 5
Immune mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, energy drain, death from massive damage and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless);
Resist Fire 20
Fort +12 Ref +9 Will +12
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Speed 20ft. (4sq.), fly 100 ft (poor), Flyby Attack
Melee 2 slams +26 (2d8+10) or
Melee Colossal masterwork handaxe +25/+20/+15/+10 (4d6+10/x3) and
Melee Colossal masterwork handaxe +25/+20/+15 (4d6+5/x3)
Space 30 ft; Reach 30 ft;
Base Atk +24; Grapple +50
Atk Options Crush 4d8+15 (Reflex 41 negate), Power Attack
Special Options Alternate form, fire ring
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Abilities Str 30 Dex 4 Con – Int 13 Wis 14 Cha 11
SQ Hover, open-minded, shard-powered, spirit within
Feats Two-Weapon Fighting (b), Flyby Attack, Power Attack, Cleave, Improved Sunder, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Lightning Reflexes, Great Fortitude, Crush, Inured to Energy, Quick Change
Skills Knowledge (geography) +26, Listen +17, Profession (sailor) +26, Spot +17, Survival +27
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Alternate Form (Su) Skyfire can take a bipedal form as a move action. Skyfire retains its hit points in when it changes forms, and it can remain in alternate form indefinitely. True seeing or similar magic reveals Skyfire’s many forms simultaneously.
Hardness Skyfire has the same hardness as it had before it was animated.
Hover (Su) Despite its maneuverability rating, Skyfire can hover and has no minimum speed required to maintain air travel. It cannot turn in place, however.
Open Mind (Ex) Unlike normal constructs, Skyfire is not immune to mind-affecting effects. In fact, perhaps because of its past need for commands, its mind is especially vulnerable to magical compulsion. Skyfire takes a –2 penalty on saving throws against mind-affecting effects.
Ring (Su) Any creature or object that touch or pass through the Skyfire’s fire ring take 3d8 points of fire damage. While in bipedal form, those within 10 feet of Skyfire takes damage as indicated, but are entitled to a Reflex DC 26 save to halve the damage. The save is Charisma-based.
Shard-powered (Su) Like a normal airship, Skyfire has a Khyber dragonshard with a bound fire elemental. This shard grants it the ability to fly at a speed of 100 ft (poor) and to hover. If the elemental breaks free or is suppressed or if the shard is destroyed, Skyfire loses both abilities, and can take falling damage if Skyfire was airborne. These lost abilities are restored if a new dragonshard is placed.
Spirit Within (Ex) Though Skyfire is not a living creature, a “spirit” still resides within it. Unlike most constructs, Skyfire is not immune to all necromantic effects. Certain spells that rely on the existence of a creature’s soul (not “life force”)—namely astral projection, clone, magic jar, and soul bind—can affect Skyfire. No other necromantic effects affect Skyfire, and they are still immune to death effects. Though it cannot be raised or resurrected, Skyfire can be reincarnated as described by the reincarnate spell.
This creature is a rare case of House Cannith madness for machines combined with a manifest zone tied to Irian, the Eternal Day. How the accident happened is still unclear. According to survivors, a Lyrandar airship was simply on its normal schedule when a brilliant ball of light flashes and enveloped the entire vessel for a few moments. After the event, the pilot has witnessed that some crewmembers’ wounds have healed quickly, but that joy came to an end when the captain began to experience difficulties steering the ship. The vessel started to jerk left to right violently, as if possessed by a spirit. The airship then landed against the pilot’s control, and vigorously transformed into its giant form, flinging its occupants overboard.
Upon hearing about this obscure incident, a few adventurers wandered Khorvaire far and wide, to seek such an automaton; being able to fly on its own record means no tedious search to hire a Lyrandar pilot, as well as getting authorization from a docking tower. The first vessel to be discovered has been the first one that has been created by the manifest zone. Upon discovery, the adventurers convinced the airship that they could make it see the world differently, and the giant vehicle was called Skyfire, referring to its mighty fire ring.
Colossal Animated Object: Monster Manual
Airship: Eberron Campaign Setting, Explorer's Handbook
Lifespark Construct template: Advanced Bestiary
transforming Construct template: Advanced Bestiary
What do you think ?
Let's see what can you come up with.
Here are the rules:
1- Pick a monster from ANY D&D 3rd edition book ever published.
2- Pick one or more templates from, again, ANY D&D 3rd edition book ever published, and apply it to the creature. (feel free to mix between settings)
3- Write it in either old or new format (please keep the comments about formats to yourself; the thread is for monsters and monster-related comments ONLY, thank you)
4- Post it here !
5- Write references for the monster and each template used.
I'll start things up.
What looks from afar like a giant airship with a fiery ring comes closer to you. As it lands, the ship starts to disassemble itself collapsing and drastically compacting its parts. The stern of the ship split open into two legs, while the starboard and portside split into arms and hands. The bow bends heavily to form the chest while the forecastle is pushed to the bow and shape itself into a vaguely human head. The hull warps into curves to create an abdomen and back, while the rudder split into two sharp blades, easily picked up by the automaton. This change happens in a matter of seconds.
Skyfire (airship form) CR 10
N Colossal Construct (shapechanger)
Init -3; Senses Darkvision 60ft., Low-light Vision; Listen +17, Spot +17
Languages Common, Elven
------------------------------------------------------------------------------------------------------------
AC 11, Touch -1, Flat-footed 11
(-8 Size, -3 size, +12 Natural)
HP 256 (32 HD); Hardness 5
Immune mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, energy drain, death from massive damage and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless);
Resist Fire 20
Fort +12 Ref +9 Will +12
------------------------------------------------------------------------------------------------------------
Speed 10ft. (2sq.), fly 100 ft (poor), Flyby Attack
Melee Slam +26 (4d6+15)
Space 90 ft wide by 300 ft long by 50ft high (with 110 ft diameter fire ring); Reach 20 ft;
Base Atk +24; Grapple +50
Atk Options Ram 12d6, Crush 4d8+15 (Reflex 41 negate), Power Attack
Special Options Alternate form, fire ring
------------------------------------------------------------------------------------------------------------
Abilities Str 30 Dex 4 Con – Int 13 Wis 14 Cha 11
SQ Hover, open-minded, shard-powered, spirit within
Feats Two-Weapon Fighting (b), Flyby Attack, Power Attack, Cleave, Improved Sunder, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Lightning Reflexes, Great Fortitude, Crush, Inured to Energy, Quick Change
Skills Knowledge (geography) +26, Listen +17, Profession (sailor) +26, Spot +17, Survival +27
------------------------------------------------------------------------------------------------------------
Skyfire (bipedal form) CR 10
N Colossal Construct (shapechanger)
Init -3; Senses Darkvision 60ft., Low-light Vision; Listen +17, Spot +17
Languages Common, Elven
------------------------------------------------------------------------------------------------------------
AC 11, Touch -1, Flat-footed 11
(-8 Size, -3 size, +12 Natural)
HP 256 (32 HD); Hardness 5
Immune mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, energy drain, death from massive damage and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless);
Resist Fire 20
Fort +12 Ref +9 Will +12
------------------------------------------------------------------------------------------------------------
Speed 20ft. (4sq.), fly 100 ft (poor), Flyby Attack
Melee 2 slams +26 (2d8+10) or
Melee Colossal masterwork handaxe +25/+20/+15/+10 (4d6+10/x3) and
Melee Colossal masterwork handaxe +25/+20/+15 (4d6+5/x3)
Space 30 ft; Reach 30 ft;
Base Atk +24; Grapple +50
Atk Options Crush 4d8+15 (Reflex 41 negate), Power Attack
Special Options Alternate form, fire ring
------------------------------------------------------------------------------------------------------------
Abilities Str 30 Dex 4 Con – Int 13 Wis 14 Cha 11
SQ Hover, open-minded, shard-powered, spirit within
Feats Two-Weapon Fighting (b), Flyby Attack, Power Attack, Cleave, Improved Sunder, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Lightning Reflexes, Great Fortitude, Crush, Inured to Energy, Quick Change
Skills Knowledge (geography) +26, Listen +17, Profession (sailor) +26, Spot +17, Survival +27
------------------------------------------------------------------------------------------------------------
Alternate Form (Su) Skyfire can take a bipedal form as a move action. Skyfire retains its hit points in when it changes forms, and it can remain in alternate form indefinitely. True seeing or similar magic reveals Skyfire’s many forms simultaneously.
Hardness Skyfire has the same hardness as it had before it was animated.
Hover (Su) Despite its maneuverability rating, Skyfire can hover and has no minimum speed required to maintain air travel. It cannot turn in place, however.
Open Mind (Ex) Unlike normal constructs, Skyfire is not immune to mind-affecting effects. In fact, perhaps because of its past need for commands, its mind is especially vulnerable to magical compulsion. Skyfire takes a –2 penalty on saving throws against mind-affecting effects.
Ring (Su) Any creature or object that touch or pass through the Skyfire’s fire ring take 3d8 points of fire damage. While in bipedal form, those within 10 feet of Skyfire takes damage as indicated, but are entitled to a Reflex DC 26 save to halve the damage. The save is Charisma-based.
Shard-powered (Su) Like a normal airship, Skyfire has a Khyber dragonshard with a bound fire elemental. This shard grants it the ability to fly at a speed of 100 ft (poor) and to hover. If the elemental breaks free or is suppressed or if the shard is destroyed, Skyfire loses both abilities, and can take falling damage if Skyfire was airborne. These lost abilities are restored if a new dragonshard is placed.
Spirit Within (Ex) Though Skyfire is not a living creature, a “spirit” still resides within it. Unlike most constructs, Skyfire is not immune to all necromantic effects. Certain spells that rely on the existence of a creature’s soul (not “life force”)—namely astral projection, clone, magic jar, and soul bind—can affect Skyfire. No other necromantic effects affect Skyfire, and they are still immune to death effects. Though it cannot be raised or resurrected, Skyfire can be reincarnated as described by the reincarnate spell.
This creature is a rare case of House Cannith madness for machines combined with a manifest zone tied to Irian, the Eternal Day. How the accident happened is still unclear. According to survivors, a Lyrandar airship was simply on its normal schedule when a brilliant ball of light flashes and enveloped the entire vessel for a few moments. After the event, the pilot has witnessed that some crewmembers’ wounds have healed quickly, but that joy came to an end when the captain began to experience difficulties steering the ship. The vessel started to jerk left to right violently, as if possessed by a spirit. The airship then landed against the pilot’s control, and vigorously transformed into its giant form, flinging its occupants overboard.
Upon hearing about this obscure incident, a few adventurers wandered Khorvaire far and wide, to seek such an automaton; being able to fly on its own record means no tedious search to hire a Lyrandar pilot, as well as getting authorization from a docking tower. The first vessel to be discovered has been the first one that has been created by the manifest zone. Upon discovery, the adventurers convinced the airship that they could make it see the world differently, and the giant vehicle was called Skyfire, referring to its mighty fire ring.
Colossal Animated Object: Monster Manual
Airship: Eberron Campaign Setting, Explorer's Handbook
Lifespark Construct template: Advanced Bestiary
transforming Construct template: Advanced Bestiary
What do you think ?
Let's see what can you come up with.