Post Apocalypse Settings

<Raises hands.>
My name is Chris, and I'm a recovering Rifts addict.

Which would explain the Hodgepocalypse :p
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I seriously appreciate the prose in the books, despite their other problems (especially in contrast to 5e Dungeons and Dragons prose, which is subpar), and while there are a lot of misses, the simple fact that it exists and comes up with unique combinations is always a plus.

And the Northern Gun and Titan Robotics Book are ones I really wish I had gotten back in 199x.

Savage World did the impossible: fixed the rules while keeping the flavor. I will play it one day, but only after I've finished my own work.

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Btw, premise for a game where I used my generic map and savage worlds: Barbarians vs IzNots (legally distinct post-apocalyptic Fascist Nazis). You'd be surprised at how cathartic it was :D
Hello, Chris! I just wanted to show you you’re not alone. If you zoom in to the picture below, you’ll see 1.5 shelves of RIFTS (and other Palladium RPG) sourcebooks partially obscured by my bass:

pSdrMFo.jpg

I said for years that someone should buy Sembieda out and give the setting a better set of mechanics to use. I’d heard SW had done a version of RIFTS (and Space:1889), but I never see much of that game where I am.
 

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Yeah, it ain't Mad Max. There's still governments, and society, etc. But, personally, I have no problem calling something like this post-apocalypse.

Like I referrred to, you can certainly have localized apocalypses. Its just that if people think of that only in terms of global effects, that isn't it since parts of the world kind of staggered and kept their feet.
 

The definition is not in any way dependent on a "whole world." What I meant was that "post-post-apocalypse" depends on having a society that works, not just some faction who has established their special base or whatever.

I guess I'm just not seeing any obvious line between "This faction has rebuilt its city into a city-state" and what you seem to be referring to.
 

What RPGs have a rather detailed and developed post apocalyptic setting based on our real world or a similar version to our world?
And that the setting had at least 1930's or new technology....

Looking for a full setting book(s) with things like cities, NPCs, local history, lore, maybe even metaplots...

And... not Fallout :P
I bought Apocalypse World already as well

Ideas?
So I'm assuming you mean the setting, pre-apocalypse, had at least post-WWI technology? And nobody has mentioned Tribe 8?

Tribe 8 is set in the ruins of Montreal, Canada, following a supernatural apocalypse in which rogue spirits known as the Z'bri caused the collapse of human civilization and enslaved the population. It's set roughly <mumble> centuries afterward. The first edition had about 24 books in the line, including an in-depth setting sourcebook (the Vimary sourcebook) and an expansive metaplot. It also had a ton of lore, imparted primarily through a first-person or unreliable narrator's perspective, as well as a huge cast of NPCs, locations, and more.

The original system is somewhat outdated, having been developed over 30 years ago for the hybrid RPG/mecha wargame Heavy Gear. We've rebooted it as a FitD game, called Tribes in the Dark, which just finished a successful Kickstarter campaign.
 


The Day After Ragnarok is a cool and unusual post-apocalypse setting.

I had forgotten about this setting. Thanks for the reminder!

There's also a Savage Worlds version.

And a Fate Core edition.

From the Savage World edition DTRPG page (and presumably in all editions):

Over 20 pages of pure adventure: Four campaign types, each with a sample campaign laid out in nine scenario seeds. A massive Adventure Generator, helping you build every tale from the Hook to the Henchmen to the Twist ending! Four worked examples, taking the Adventure Generator's raw numbers and running.

I really wish more games had sections like this. This sort of thing can really enhance the usability of the book at the gaming table.
 

Hello, Chris! I just wanted to show you you’re not alone. If you zoom in to the picture below, you’ll see 1.5 shelves of RIFTS (and other Palladium RPG) sourcebooks partially obscured by my bass:
I remember being pleasantly surprised by Rifts: Underseas and Rifts World Book: England. It's been more than thirty years, so I don't remember specifically why I thought they were good, I just remember the good vibes.
 

Hello, Chris! I just wanted to show you you’re not alone. If you zoom in to the picture below, you’ll see 1.5 shelves of RIFTS (and other Palladium RPG) sourcebooks partially obscured by my bass:

pSdrMFo.jpg

I said for years that someone should buy Sembieda out and give the setting a better set of mechanics to use. I’d heard SW had done a version of RIFTS (and Space:1889), but I never see much of that game where I am.
Man, I agree.

While I would not support it financially until a final product.l, I wanted Rifts: Promise of Power to happen on steam. It did clean up the rules. The people trying to transfer it seemed like good people, but oh to have night dive or larian to help out.

Btw any streamer want to run a really good lets play of it would make me a seriously happy camper
 
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