Post-apocalypse system


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You can sample GURPS Lite for free. GURPS Lite is basically just GURPS with a smaller shopping list, less detail, and no "advanced dials" turned on.

Reasons why GURPS is great for post-apocalyptic:
- Realistic radiation and disease rules if you want them.
- Unrealistic mutations can be point-balanced easily.
- Psionics rules if you want them.
- Species-building is easy. Robot-building is relatively easy.
- GURPS High-Tech is full of modern day hardware.
- Good combat system, but also has good interaction and professional skills to back it up, when you need them.
- Boring stuff, like foraging, holding down a day job, or building mundane items, is largely hand-waved.
- GURPS is set up quite nicely to freely mix improvised equipment, retro TL 4 gear, and modern stuff all using one rules-set. If you want to arm a party with a baseball bat, a zip fun, a hand-forged spear, and a shotgun, GURPS is your game.
- Useful stats for animals.
- If you want to later add "surprises" like magic, aliens, hidden pockets of TL 10 survivors, the fact they aren't actually on Earth, or time travelers, GURPS is very modular and friendly.
 



Omega World d20 gets my top nod for post-apoc goodness. It really captures the flavor of the very classic Gamma World game very succinctly. It's only about 40 pages in the Polyhedron side of Dungeon #94. You can still find it on the used market. It very concisely presents enough tweaks to the 3.0 d20 system to let you play a complete, fun post-apoc game using the rules you already know. New rules include ones for mutations and defects, which is very classic and fun; and easy rules for modern & sci-fi type gear. Plus, you could very easily port over your D&D or Star Wars minis. I would love to run that game again and would even put up with d20 rules to do it. Here's a link to the author's site:

JoT Omega World

I even found a character sheet recently:

Mad Irishman Productions Omega World Publications

Savage Worlds is also a great game that can do just about anything. If Omega World wasn't so strong, I'd give it my top recommendation. Here is their free demo:

http://www.peginc.com/Downloads/SWEX/TD06.pdf

Judge Dredd d20 also had some post-apoc elements, including a short list of mutations if you wanted to set the action in Mutieland/The Cursed Earth. It's not as strong as these other 2 but definitely possible if you like that flavor. And, you could use your favorite d20-based minis with little to no conversion work.
 

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