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D&D Older Editions, OSR, & D&D Variants
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 3923690" data-attributes="member: 4892"><p>I have no problem with Earthdawn's rules. For me, its a matter of adventure support. I was fully behind Earthdawn at its lauch. At the GenCon Earthdawn was released, there were two ways to play Earthdawn demos - the FASA booth and me. I belonged to a gaming "guild" run in the back of the store owned by a regular Dragon reviewer and he lent me his review copy so I could run the demos in our guild area at GenCon. The game drew alot of interest. I was turning people away because I didn't have enough seats. I even drew FASA's attention and they brought me some swag support to give to demo players and gave me a signed copy of the book (which was cool, since I didn't actually own one yet).</p><p></p><p>I ran every published adventure and a few of my own. But life got in the way and now I really only have time to run published adventures. D&D style adventures didn't port well into Earthdawn. And Earthdawn's rules and feel didn't port well into D&D. But now it looks like a good match in 4E to fit the flavor of Earthdawn, so I'm optimistic over the success of a campaign based on breaking open the seal of the PCs home Kaer and delving into a dark world to seek out other long-forgotten points of light.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 3923690, member: 4892"] I have no problem with Earthdawn's rules. For me, its a matter of adventure support. I was fully behind Earthdawn at its lauch. At the GenCon Earthdawn was released, there were two ways to play Earthdawn demos - the FASA booth and me. I belonged to a gaming "guild" run in the back of the store owned by a regular Dragon reviewer and he lent me his review copy so I could run the demos in our guild area at GenCon. The game drew alot of interest. I was turning people away because I didn't have enough seats. I even drew FASA's attention and they brought me some swag support to give to demo players and gave me a signed copy of the book (which was cool, since I didn't actually own one yet). I ran every published adventure and a few of my own. But life got in the way and now I really only have time to run published adventures. D&D style adventures didn't port well into Earthdawn. And Earthdawn's rules and feel didn't port well into D&D. But now it looks like a good match in 4E to fit the flavor of Earthdawn, so I'm optimistic over the success of a campaign based on breaking open the seal of the PCs home Kaer and delving into a dark world to seek out other long-forgotten points of light. [/QUOTE]
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