Post your characters here!

Baron Rothen (Rothe) Astur
CN Male Dwarf Wiz5/Elem. Savant(Fire) 8

Rothe likes to burn things. Acutally he has bcome entangled in the troubles besetting Tenh and has a title to some land there if it is ever retaken completely. I will have to dig out his history and post some more
 

log in or register to remove this ad


Wood elven Rogue lvl 8, ALIGMENT: NE
STR:15
DEX:20
CON:13
INT:16
WIS:16
CHA:15

he is perfect for being a spymaster he have knowdledge chess, arcane and religion as other normalt dont have. he have been dead 2 times and had being very luck for suvirved that, he is very well knowed in monsters cuz of many bards friends. he is onl 124 years old. he is lesser mature then normal elven.
Feats: Combat reflex, skill focus(bluff).
 

Lenya

Here's a recent character of mine, that looks quite promising. :D

Figur Lenya

Typ Waldläuferin
Grad 2

Stand Volk
Beruf Wundheilerin
Heimat Erainn
Glaube druidisch
Spezialisierung Bogen

Stärke 71
Geschicklichkeit 98
Gewandtheit 91
Konstitution 89
Intelligenz 76
Zaubertalent 52

Aussehen 100
persönliche Ausstrahlung 92
Selbstbeherrschung 86
Willenskraft 59
Bewegungsweite 29

Alter 22
Größe 168cm
Gewicht 59kg
Gestalt schlank
Haare schwarz, lang
Augen grün
Haut hell

persönlicher Bonus für:
Ausdauer +6
Schaden +4
Angriff +2
Abwehr +1
Zauber +0
Resistenz +0/3/1

Raufen +10
Abwehr +12
Zaubern +2
Resistenz +11

LP-Maximum 19
AP-Maximum 27
Göttliche Gnade 0
Schicksalsgunst 0

Sehen +8
Hören +8
Riechen +8
Schmecken +10
Tasten +8
Sechster Sinn +2

Grundkenntnisse in:
Bögen
Einhandschwerter
Stichwaffen
Spießwaffen

Fertigkeiten:
Berserkergang +6
Sprechen: Erainnisch +18
Sprechen: Albisch +12
Erste Hilfe +8
Verführen +8
Geländelauf +16
Klettern +15
Schleichen +9
Tarnen +9
Wahrnehmung +4
Laufen +5
Schwimmen +11
Reiten +11
Scharfschießen +8
Beidhändiger Kampf +6
Bogen (normal) +8
Langschwert (normal) +6
Dolch (extrem leicht) +6
Stoßspeer (leicht) +5

Ausrüstung:
beschlagene Lederrüstung
Lederarmschienen
Lederbeinschienen
Metallhelm mit Visier
Bogen
Langschwert (2)
Dolch (2)
Kleidung
Rucksack
typische Abenteurerausrüstung
Erste Hilfe Set
130 Goldmünzen

Didn't say you could make any sense out of it... :p

Bye
Thanee
 
Last edited:

Here's a perfect, 100% error-free translation of the above.

-------

Figure Lenya

Type forest runner degrees 2

People stood bent occupation Wundheilerin homeland Erainn belief druidisch specialization

98 Skillfulnesses strengthens 71 skills 91 constitutions 89 intelligence 76 magic talents 52

100 Personal radiations look 92 self-controls 86 will powers 59 movement far 29

Ages 22 size 168cm weight 59kg shape slimly hairs blackly, long eyes green skin brightly

personal bonus for: endurance + 6 damages + 4 attacks + 2 defense + 1 magic + 0 resistances +0/3/1

Fight + 10 defense + 12 doing magic + 2 resistances + 11

Grace 27 divine LP-maximum 19 AP-maximum 0 fate favor 0

See + 8 hearing + 8 smelling + 8 tasting + 10 keys + 8 sixth sense + 2

Reason knowledge in: on hand swords sting weapons spear weapons would bend

Dexterities: Berserkergang + 6 speaking: Erainnisch + 18 speaking: Albisch + 12 first aid + 8 would proceed
bent (normally) + 8 terrain courses + 16 climbing + 15 slinking + 9 camouflaging + 9 perceptions + 4 running +
5 swimming + 11 riding + 11 sharp ski meal + 8 ambidextrous battle + 6 + 8 long swords (normally) + 6 daggers
(extremely easily) + 6 push javelins (easily) + 5

Equipment: covered leather armament leather arm rails leather leg rails metal helmet with Visir typical
adventurer equipment bent long sword (2) dagger (2) clothing knapsack first aid Set 130 gold coins

---------
 


Well, there are quite a few, but here are my three favourites:

Varl Kadek, male half-elf Fighter 6/Rogue 1/Duelist 2: CR 9; ECL 9; Medium-sized Humanoid (elf); HD 8d10+1d6+9; hp 62/62; Init +5 (+3 Dex, +2 duelist); Spd 30 ft; AC 18, touch 14, flat-footed 14 (+4 chain shirt, +3 Dex, +1 Dodge); Melee +16/+11 falchion of concussion +1 (2d4+1d6+11/18-20x2); Ranged +11/+6 mighty +2 composite longbow (1d8+2/x3); AL CG, SV Fort +8, Ref +12, Will +5; Str 20 (+5), Dex 17 (+3), Con 13 (+1), Int 14 (+2), Wis 13 (+1), Cha 14 (+2)
Skills: Bluff +10 (8), Climb +8 (4), Diplomacy +8 (6), Handle Animal +8 (6), Listen +8 (11), Ride +10 (7), Search +7 (8), Spot +8 (10), Swim +8 (4)
Languages: Albadian, Dwarven, High Elvish, Ledean, Titan Speech
Feats: Dodge, Expertise, Mobility, Mounted Combat, Spring Attack, Weapon Finesse, Weapon Focus (falchion), Weapon Specialization (falchion)
Equipment: Falchion of concussion +1 (+1d6 force damage, Fort save DC 14 or stunned for 1d4 rounds, detect evil 1/day), mighty +2 composite longbow, 13 arrows, ring of resistance +2, ring of minor cold resistance, gauntlets of ogre power, chain shirt, backpack, hooded lantern, brass ring, 4 flasks of oil, explorer's outfit, Hollowfaust citizen's token, deeds of ownership to a house in the Shelzar docks, a tower in the Gascars and a manor in New Venir, map to Taason's cache, oil of greater magic weapon, 4 potions of cure light wounds, potion of cure moderate wounds, 2 potions of aid, 2 potions of bull's strength, 1 potion of dragonhide, 1 vampiric blade oil, light horse (Quessuk), 5 pp, 13,180 gp, 5 sp.
XP: 38,840

Zogen Feuermacher, male rock gnome Rogue 2/Wizard 2: CR 4; ECL 4; Small Humanoid (gnome); HD 2d6+2d4+3; hp 19/19; Init +2 (Dex); Spd 15 ft; AC 14, touch 13, flat-footed 12 (+2 Dex, +1 size, +1 ring of protection); Melee +2 short sword (1d6/19-20x2); Ranged +2 pistol (1d8/x3); SQ Gnome qualities; AL C(2)N(1), SV Fort +2, Ref +8, Will +5; Str 10 (0), Dex 15 (+2), Con 13 (+1), Int 16 (+3), Wis 13 (+1), Cha 12 (+1)
Skills: Alchemy +6 (1), Balance +6 (4), Craft [gunsmithing] +7 (4), Decipher Script +7 (4), Disable Device +7 (4), Escape Artist +6 (4), Hide +10 (4), Intimidate +5 (4), Knowledge (arcana) +7 (4), Listen +8 (5), Move Silently +6 (4), Search +7 (4), Spellcraft +7 (4), Spot +6 (5)
Languages: Chondathan, Draconic, Gnome
Feats: Exotic Weapon Proficiency (firearms), Scribe Scroll, Strong Soul
Equipment: Two pistols, powderhorn, 35 bullets, explorer's outfit, ring of protection +1, potion of spider climb, masterwork potion belt, short sword, dagger, 5 flasks of alchemist's fire, bullseye lantern, mess kit, 10 pints of oil, backpack, 9 silent sound scrolls, banishment scroll (?), protection from negative energy scroll(?), spellbook, spell component pouch, watertight bag with the guns and their supplies, dragon medallion, belt pouch with 108 gp, 50gp tradebar (Total: 65 lbs. Medium load.)
Deity: Gond
XP: 7,650
Home Region: Rock gnome
Arcane Spell Failure: 0%
Spells Prepared (4/3):
Cantrips: mage hand, mental alarm, tongue of fiends, flare
1st-level: burning hands, true strike, expeditious retreat
Spellbook/Spells Known:
1st-level: burning hands, endure elements, expeditious retreat, mage armor, magic missile, silent sound, summon monster I, true strike

Benkk Axecleft, male mountain dwarf Barbarian 3/Battlerager 1/Cleric 4/Fighter 1: CR 9; ECL 9; Medium-Size Humanoid (Dwarf); HD 4d12+1d10+4d8+27; hp 93/93; Init +1 (Dex); Spd 30 ft; AC 21, touch 11, flat-footed 20 (+1 Dex, +7 chainmail, +3 shield); Melee +13/+8 dwarven waraxe (1d10+4/x3) or +12/+7 battleaxe (1d8+3/x3); Ranged +9/+4 throwing axe (1d6+3/x2); AL NG, SV Fort +13, Ref +3, Will +11; Str 16 (+3), Dex 12 (+1), Con 18 (+4), Int 14 (+2), Wis 18 (+4), Cha 9 (-1) 13 (-3)
Skills: Bluff –3 (0), Climb +9 (6), Concentration +7 (3), Diplomacy –3 (0), Disguise –3 (0), Handle Animal –3 (0), Heal +7 (3), Intimidate +13 (12), Knowledge [religion] +7 (5), Listen +10 (6), Perform [drinking songs] -1 (4), Perform [war chant] -1 (4), Survival +7 (3), Use Magic Device -3 (0)
Languages: Dwarven, Ledean
Feats: Cleave, Endurance, Iron Will, Power Attack, Weapon Focus (dwarven waraxe)
Equipment: +1 silver orcbane dwarven waraxe ("Thousand Orcs"), masterwork silvered battleaxe, mithral chainmail +2, +1 heavy steel shield of command, 5 throwing axes, dagger, silver holy symbol of Goran, medallion +4 against lycanthropy, ring of lycanthrope detection, backpack: 2 flasks of holy ale, 5 potions of cure light wounds, potion of cure moderate wounds, evil brick, 134 gold pieces (Total 113/153 lbs. Medium load). Strongbox in the keep: 2,600gp
Deity: Goran
Experience: 38,500/45,000
Domains: Good, Strength
Spells Prepared (4/3+1/2+1):
Orisons: mending, resistancex2, virtue
1st: bless, divine favor, endure elements, enlarge person, remove fear
2nd: aid, align weapon, bull's strength, spiritual weapon

Hmm. You know, I never did get a hang of that brevity thing. And Eric... I'm certain that thing you just posted caused the entire people of Germany to cry out in pain over the enormous violation towards their language.
 


Here ya go...

Vangkor, Male Half-Orc Wiz11: CR 11; AL NG; Medium Humanoid; HD 11d4+22; hp 54; Init +1; Spd 30; AC 15 (FF 14, Touch 12); Atk +6 base melee, +6 base ranged; Grapple +6;
+7 Melee (Yaeshla (Intelligent Dagger) 1d4+2/crit 20/x2);
+6 Melee (Club 1d6+1/crit 20/x2);

SQ: Darkvision (Ex)
Class Features: Wizard: Scribe Scroll, Summon Familiar, Wizard weapon proficiencies, Spells, Spellbooks, Bonus Feat (2);
Racial Features: Orc Blood
SV Fort +7, Ref +6, Will +9
STR 12, DEX 12, CON 14, INT 18, WIS 10, CHA 9.

Skills: Alchemy +12, Appraise +4, Balance +1, Bluff -1, Climb +1, Concentration +16, Diplomacy -1, Disguise -1, Escape Artist +1, Forgery +4, Gather Information -1, Hide +1, Intimidate -1, Jump +1, Knowledge (Arcana) +18, Knowledge (Engineering) +5, Knowledge (History) +8, Knowledge (Nature) +6, Knowledge (The Planes) +11, Listen +2, Move Silently +1, Perform -1, Ride +1, Scry +4, Search +4, Spellcraft +18, Spot +2, Swim -5, Tumble +3, Use Rope +1.

Feats: Brew Potion, Spell Penetration, Spell Focus: Evocation, Craft Wand , Energy Substitution:Sonic, Enlarge Spell, Scribe Scroll.

Wizard Spells (4/5/5/5/4/2/1): 0-Acid Splash (0), Arcane Mark (0), Dancing Lights (0), Daze (1), Detect Magic (1), Detect Poison (0), Disrupt Undead (0), Electric Jolt (0), Flare (0), Ghost Sound (0), Horizikaul`s Cough (0), Launch Bolt (0), Light (0), Mage Hand (2), Mending (0), No Light (0), Open/Close (0), Preserve Organ (0), Prestidigitation (0), Ray of Frost (0), Read Magic (0), Repair Minor Damage (0), Resistance (0), Silent Portal (0), Slash Tongue (0), Unnerving Gaze (0); 1-Alarm (0), Burning Hands (0), Charm Person (0), Comprehend Languages (0), Expeditious Retreat (1), Identify (0), Lesser Acid Orb (0), Magic Missile (3), Shield (1), True Strike (0); 2-Aganazzar`s Scorcher (0), Blur (1), Cat`s Grace (1), Darkvision (1), Invisibility (2), Levitate (0); 3-Dispel Magic (2), Fireball (1), Fly (0), Haste (0), Protection from Elements (1), Slow (1); 4-Chains of Vengeance (0), Dimension Door (2), Dimensional Anchor (0), Improved Invisibility (1), Scrying (0), Stoneskin (1); 5-Firebrand (0), Mass Fly (1), Prying Eyes (0), Wall of Force (1); 6-Chain Lightning (0), Disintegrate (1).

Possessions: Coins: 32 gp, 110 sp. Weapons: Club x2; Yaeshla (Intelligent Dagger). Goods: Andrecite (100 gp) x4; Backpack; Banewarrens Vault Keys and Note; Bedroll; Blanket, winter; Candle x2; Chalk, 1 piece; Flask; Flint and steel; Holy symbol, Elder Elemental Eye; Holy symbol, Tharizdun; Ink (vial); Inkpen; Mirror, small steel; Parchment (sheet) x4; Pocketwatch; Sack; Spell component pouch; Spellbook, wizard`s; Waterskin (full). Magic: Amulet of natural armor (+1); Bracers of armor (+2); Brooch of shielding; Cloak of resistance (+2); Scroll of Dimension Door (7); Glove of the Negative Binder; Wand of Mirror Image (3) (Charges: 18); Moathouse Chime; Moathouse incense; Rod of Potion Touch; Ring of Protection +1; Wand of Protection from Evil (1) (Charges: 14); Potion of Wisdom.
 

Another:

Kurdor Beryl, Male Dwarf (Hill) Rog13/Ftr6: CR 19; AL LG; Medium Humanoid; HD 13d6+6d10+95; hp 190; Init +10; Spd 25; AC 29 (FF 29, Touch 19); Atk +17/+12/+7 base melee, +21/+16/+11 base ranged; Grapple +17;
+21/+16/+11 Melee (Holy Dwarven Thrower (Dwarf, Melee) 1d8+8/crit 20/x3);
+25/+20/+15 Ranged (Holy Dwarven Thrower (Dwarf, Thrown) 2d8+7/crit 20/x2);
+24/+19/+14 Ranged (+3 Longbow 1d8+3/crit 20/x3);

SQ: Darkvision (Ex), Dwarven traits (Ex)
Class Features: Rogue: Traps, Sneak Attack +7d6, Evasion, Uncanny Dodge (Dex bonus to AC), Uncanny Dodge (Can`t be flanked), Uncanny Dodge (+1 vs. traps), Slippery Mind, Defensive Roll; Fighter: Bonus Feats (4)
Racial Features: Stonecunning, +2 save against poison, +2 save against spells, +1 attack bonus against orcs & goblinoids, +4 AC dodge bonus against giants
SV Fort +18, Ref +20, Will +12
STR 14, DEX 22, CON 20, INT 12, WIS 10, CHA 15.

Skills: Appraise +3, Balance +8, Bluff +8, Climb +10, Concentration +5, Craft (Armorsmithing) +1, Craft (Blacksmithing) +1, Craft (Metalworking) +1, Craft (Stonecarving) +3, Craft (Stonemasonry) +1, Craft (Weaponsmithing) +1, Decipher Script +4, Diplomacy +5, Disable Device +27, Disguise +2, Escape Artist +6, Forgery +1, Gather Information +6, Hide +20, Intimidate +4, Jump +11, Listen +18, Move Silently +21, Open Lock +22, Perform +2, Profession (Miner) +2,
Ride +6, Scry +1, Search +22, Spellcraft +3, Spot +25, Swim -6, Tumble +21, Use Magic Device +9, Use Rope +8.

Feats: Armor Proficiency: heavy, Weapon Specialization: Warhammer, Improved Initiative, Dash, Rapid Shot, Weapon Focus: Warhammer, Armor Proficiency: medium, Simple Weapon Proficiency, Power Attack, Quick Draw, Shield Proficiency, Iron Will, Precise Shot, Armor Proficiency: light, Armor Proficiency: light, Point Blank Shot, Staggering Strike.

Coins: 4583 gp. Weapons: +3 Arrow: Thundering x3; +3 Longbow; Arrow of Disintegration x2; Arrows (20); Holy Dwarven Thrower (Dwarf, Melee); Holy Dwarven Thrower (Dwarf, Thrown). Armor: +4 Studded leather: Deathward, Negative energy protection. Goods: Crowbar; Potion Belt; Rope, silk (50 ft.); Thieves` tools, Masterwork. Magic: Potion of (5) x2; Amulet of natural armor (+3); Boots of speed; Scroll of Break Enchantment (9), Dimensional Anchor (7); Ring of Counterspells; Potion of Cure Serious Wounds (5) x2; Potion of Displacement (5); Fire Elemental Gem, Huge; Potion of Fly (5); Gloves of Dexterity (+2); Goggles of Roguish Insight; Heward's handy haversack; Ring of Invisibility; Wand of Lightning Bolt (10) (Charges: 22); Wand of Magic Missile (9) (Charges: 33); Magical Thief Tools (+3); Ring of Protection +4; Potion of Protection from Elements (5) x2; Scarab, golembane (any golem); Potion of See Invisibility (3); Potion of Shield (16); Potion of Sneaking; Scroll of Teleport (9), Teleport (9); Scroll of True Resurrection (17) x2; Vest of Resistance +4.
 

Remove ads

Top