Post your epic spells here!

Anabstercorian said:
It's NOT actually all that overpowered... Once killed, the character becomes excrutiatingly vulnerable, as they abruptly become a ghost with one hit point per hit die, open to being bound, imprisoned, mind-controlled, or otherwise inconvenienced. Certainly, you pass beyond the veil of death, but there are many worse fates than death, especially in DnD.
I'm kinda curious where you pick up the 1 hp/hd interpertation, but for the most part, yeah. Mind Blank stops Dominate Person, but not Command Undead.
 

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jbuck said:
Jack Simth:
have you read the book: "A darkness at sethanon"
Your spell could have been writen specifically for the character Macros the Black. Wel done.
On the downside however the spell is ludicrously powerfull, consider this situation:
21st level caster that can cast "mantel of eternity" VS Elminster, Kord, and every other deity in egsistence.
21st level caster sais "Ha Ha, i've cast mantel of eternity, Your cant kill me no matter HOW powerfull you are!" "mwuahahahahahahahahahaha!!!!!!!!!!!!"
gods all look sad and cry "oh no! undone by an epic spell with a Spellcraft DC of 0!!!!"
Nah, they simply cast Trap the Soul (possibly emulated via Shades), and bury the gem somewhere on a nice, safe plane. Perhaps a little demiplane that's completely covered by Forbiddence or something. Maybe under the watchful eye of Elmisnter, Kord, or some other diety in existance. Pre-epic, the Leadership feat can get you a clerical cohort capable of casting True Ressurection, so......
jbuck said:
no offence but i cant see how this could be workable as a spell that could be used in game.
It was however Brilliantly wroughted :] , it breaks no rules and is completely overpowered, can't wait to spring this one on my DM. it should be almost as good as the look on his face when i killed his 22nd level lich that he spent 3 hours creating in one round :cool: ... as an 13th level characrer :] :]
What, failed save Vs. Plane Shift to the Positive Energy Plane or something? Disintigrated the unattended phalactory?
 

Aggressive Dispel
Abjuration
Spellcraft DC: 79
To Develop: 711,000 gp; 15 days; 28,440 xp. Seed: dispel (DC 19). Factors: additional +30 to dispel check (+30 DC), two additional dispel attempts at +40 (+80 DC), 1 action casting time (+20 DC). Mitigating factors: 20d6 backlash (-20 DC), burn 5000 xp (-50 DC).

As superb dispelling, except the effect repeats on your turn each round for two rounds (for a total of three targeted dispel attempts) and you take 20d6 points of backlash damage as mystic energy burns through your arms and spine.
 

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