Enworld doesn't have a spot for WOD2 yet, so I'm just giving you a link:
http://www.readybb.com/phantomzone/viewtopic.php?t=449
http://www.readybb.com/phantomzone/viewtopic.php?t=449
Yeah, but, I don't think the intended effect and the actual in-play effect will match up. Put another way, it's got alot of the problems that Armor class does - is it because the character is missing, because the character is hitting the armor, etc. I think Storyteller Trinity, for all it's flaws, did a reasonably good job of letting the dice tell the GM more information about a scene without requiring the GM to know alot of complex tables. You can, if you wish, go the Rolemaster route and have the dice tell you everything you need to know, but that's rolemaster... essentially, here's the main problem. If the rules are tools and artificial limitations to telling the story in order to force characters to act creatively, the dice are, in essence, information. The more information that the dice reveal, the better not just the GM but everyone has a grasp of what just happened.teitan said:hey funky, nice review but I do have an issue with it. Your discussion of the combat mechanic falls apart when you actually think about what the one die roll represents: damage. It isn't a to hit roll at all. The actions taken by both parties determine the modifiers to damage because the addition and subtraction of dice represents the attack and dodge as opposed to the die roll itself. It rewards descriptive play as opposed to encouraging "I want to attack it" types opf mentality.
Jason