Remathilis
Legend
My big problem with pact magic isDo not touch my beautiful Warlock. I don’t think there’s a single thing they could do that would make me drop the new edintion faster than giving warlocks the same boring spell slot progression as every other caster. Leave them alone; if you don’t like them, just play a sorcerer or wizard or something instead. Just let us warlock fans keep the one cool spellcasting class to ourselves.
1. Being tied to short rests makes their spell regain unreliable, and the majority of the early game is hoarding two spell slots if you don't think a short rest is going to be available.
2. The fact you have your highest spell slot creates incentive to use your highest level spell and ignore lower level ones, save for bread and butter ones like hex.
3. The system breaks down at 10th level, ergo mystic arcanum and the confusion "why warlocks have 6th level spells but the table only goes up to 5th".
4. It doesn't play well with multi-classing, it doesn't add to other classes the way every other class does, and it can synergize too well with others (I've lost track of what the latest Sage Advice is on paladin smite and pact magic).
I'm not saying the warlock is unfun or not flavorful, and invocations are brilliant. I just think the pact magic system needs a revision because it didn't hit design goals of being simple and intuitive.