Darklone
Registered User
I thought mcgeedis was talking about a druid in leopard formThanee said:That spell is only (well mostly) available for druids.
Bye
Thanee
I thought mcgeedis was talking about a druid in leopard formThanee said:That spell is only (well mostly) available for druids.
Bye
Thanee
Darklone said:I thought mcgeedis was talking about a druid in leopard form?
Patryn of Elvenshae said:When you charge (move and make a single attack), you can follow it up with a full attack (one attack from each natural weapon).
Thanee said:Well, it only says 'follow' and while it's unclear, it's probably reasonable enough to assume they mean follow the move with a full attack instead of the single attack.
If a leopard charges a foe, it can make a full attack, including two rake attacks.
Pounce (Ex): When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability.
CHARGE
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. However, it carries tight restrictions on how you can move.
Movement During a Charge: You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)
If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent.
You can’t take a 5-foot step in the same round as a charge.
If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.
Attacking on a Charge: After moving, you may make a single melee attack. You get a +2 bonus on the attack roll. and take a –2 penalty to your AC until the start of your next turn.
A charging character gets a +2 bonus on the Strength check made to bull rush an opponent (see Bull Rush, above).
Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.
Lances and Charge Attacks: A lance deals double damage if employed by a mounted character in a charge.
Weapons Readied against a Charge: Spears, tridents, and certain other piercing weapons deal double damage when readied (set) and used against a charging character.
gnfnrf said:This is ENTIRELY AMBIGUOUS
Pounce said:When a creature with Pounce charges a foe, it does not make a single attack after moving. Instead, it may attack as if taking the full attack action, including any rake attacks it may have.
Patryn of Elvenshae said:A full attack is a separate action.
Patryn of Elvenshae said:No, it isn't.
In order to charge a foe, you must take the charge action.
The charge action involves movement and an attack.
When you charge someone, you get to make a full attack. A full attack is a separate action.
If, instead, the desire had been to replace the single attack in the charge action with a full attack, that would have been trivially easy to write:

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.