Jürgen Hubert
First Post
WayneLigon said:Annnd I've been in a couple games where we attempted to do the right thing but the GM was all set to be as 'morally ambiguous' as possible, which was really just a codeword for 'screw the PC's so they can't actually win'. Something like 'Well, you succeed in wiping out the evil child molesting devil worshippers that were the head of the Empire of Xor. The Empire falls apart and people celebrate their freedom. Of course, how could you know that the strength and power of Xor was the only thing keeping the Black Waste Barbarians in check? The next spring they stream out of the mountains like a river and kill everyone in the Empire. Hahaha. Of course they would have all starved anyway because you killed the people that also made the weather moderate enough to actually live in this region."
That's a shame. When it comes to moral ambiguity, I much prefer the more honest approach of Exalted: "The World is screwed - unless the player characters do something about it. And if you don't rule a nation very soon after character creation, you aren't really trying very hard."