Jürgen Hubert said:
This thread made me think. Apparently, some people take the stance that the point of really high character levels is that you are going to slay bigger monsters, face bigger threats, and get bigger treasures.
But I can't help but wondering: Can this really be all there is to high levels?
After all, at some point - depending on the setting, but usually arriving at 20th level at the latest - the typical party has the power to topple entire nations
all by themselves. That means that they have massive political power -
if they choose to use it.
That's a big point. If.
And in the typical D&D world there are quite a few nations ruled by obvious tyrants. So why don't they topple those nations and strive to make them a better place - or rule them as tyrants themselves, if they are so inclined?
Because they might mess things up worse? I don't know about you, but I don't think my Int 8 Cha 8 half-orc Fighter/Barbarian is going to do a good job at leading any place.
Note that kingdom-building doesn't suit all PCs reasonably well (eg those with lower mental stats, or who want to sit in a tower and make new spells, or who worship a deity that insists on keeping them out of politics, or who want to become a mercenary commander, etc), and many PCs won't want to do that until they retire.
The only way I'd do something like that is if:
1) I have an additional motivation (eg marrying the beautiful princess, getting paid, etc)
2) It's part of an adventure. I'm not going to topple the tyrant if the DM clearly didn't take that into account along with the thirty fairly detailed scenarios they're juggling; that wouldn't be much fun for myself or the DM.
Even if they don't try to rule a nation, it will still be seen as a political decision that the PCs need to explain and defend. "You are so powerful that you could easily get rid of Dark Lord Elmer, so why don't you do something about him?" is a question they will probably get asked frequently if they have a known code of ethics. And if so, are they really content with letting innocents suffer under tyrants?
Because Lord Elmer is ready for them, smarter than them, has an army and has defeated previous adventurers? He has some secret weapon that the PCs don't know about and aren't ready to face? Why didn't some other high level adventurers knock him out? Oh, right, they're busy with all the other dangers in the setting (except in a few settings, where the high-level adventurers could topple Elmer in an afternoon).
And once they got rid of the tyrant, what then? He might been the only thing holding his nation together - so if they don't take charge of it, it will dissolve and start an ugly civil war that will cause even more deaths. So what are they going to do about it - other than ruling the nation themselves?
That's why you don't go knock off a tyrant without a plan to prevent the anarchy. (Alternatively, you could go and knock off the tyrant, and then just leave. Some adventurers are motivated by fun, and keeping a kingdom alive isn't fun.)
My point is that once the PCs become powerful enough to defeat whole armies by themselves, they should think in grander terms than just slaying bigger monsters. They have the power to shape the world for good or ill - so at the very least they need to come up with good explanations for why they aren't doing just that.
Different players have different styles... as has been pointed out several times over the thread.