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Power Attack!?!?!?!?!?!?

As for the 1 HD elf...yes, he does qualify for the feat

How are 1HD elves qualified for weapon focus when they don't meet the requirments of the feat. They don't meet the +1 BaB requirement. They meet the proficient with a longbow cuz as an elf you are automagically proficient with it. But that is only half of it.
 

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Berk said:


How are 1HD elves qualified for weapon focus when they don't meet the requirments of the feat. They don't meet the +1 BaB requirement. They meet the proficient with a longbow cuz as an elf you are automagically proficient with it. But that is only half of it.

From the SRD:

Medium-Size Humanoid (Elf)
Hit Dice: 1d8-1 (3 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 15 (+1 Dex, +3 studded leather, +1 small shield)
Attacks: Longsword +1 melee; or longbow +2 ranged
Damage: Longsword 1d8; or longbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Elven traits
Saves: Fort +1, Ref +1, Will +0
Abilities: Str 10, Dex 13, Con 8, Int 11, Wis 11, Cha 11
Skills: Hide +1, Listen +3, Search +3, Spot +2
Feats: Weapon Focus (longbow)

Since their STR 10 = +0 and their DEX 13=+1, it looks to me (based on their Longsword and longbow attacks) that they have a +1 BAB.

IceBear
 

Since their STR 10 = +0 and their DEX 13=+1, it looks to me (based on their Longsword and longbow attacks) that they have a +1 BAB.

They fudged on the +1 to hit with the longsword then. Cuz the +2 to hit from the longbow takes into account the weapon focus and the dex which comes out to +2 total. =o)

And as stated in the MM humanoids advance their BaB as clerics. A 1st level cleric has a BaB of 0, the same as any 1HD humanoid.
 

Oh, I believe you. This is another example of someone not looking too closely at the statistics. Either fix it like you like or just equate it to some "special ability" and leave it as is.

It could be that the elves should have +3 with their longbow attacks as they forgot the +1 due to weapon focus, and that the +1 BaB comes from "design" (or "mistake") :)

I remember reading somewhere that some times they had to bend the rules for monsters.

Edit: I'm wondering if the elves in the MM aren' t warriors. A 1st level warrior has +1 BaB, Fort+2, Ref 0, Will 0. Using the elf stats, that would give +1 BaB, Fort +1, Reflex +1, and Will 0.

IceBear
 
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WizarDru said:
To dcollins point: AFAICT, you are correct, there is no rule that actually allows you to change such creatures feats. I've never seen one, and the closest I could find in the SRD was this... I consider it a 'no-brainer' to make such modifications, but you are correct that this is creative Dm-ing to do so.

Of course, what's largely on my mind is the issue of monster PCs. A lot of players seem to be told on these boards that they can freely swap out monster feats for whatever they want (rather than a package as part of the monster). That's a result of this "monsters get to choose" rationale that has no basis in the rules.


Berk said:
How are 1HD elves qualified for weapon focus when they don't meet the requirments of the feat. They don't meet the +1 BaB requirement...

The elf stat block is for a 1st-level warrior, right? And 1st-level warriors have a BAB of +1, yes?
 

I think it's for a 1st level warrior (I remember reading that somewhere - something about the stats for PC races in the MM are warriors), but I don' t see it in the SRD.

IceBear
 

IceBear said:
I think it's for a 1st level warrior (I remember reading that somewhere - something about the stats for PC races in the MM are warriors), but I don' t see it in the SRD.

Isn't that so for all 1HD humanoids ? I've always believed that...

Personally, I would have made all humanoid races templates in 3E and then added in an example "typical warrior" for each, with levels = hit dice.

But that's just me.
 


dcollins said:
Of course, what's largely on my mind is the issue of monster PCs. A lot of players seem to be told on these boards that they can freely swap out monster feats for whatever they want (rather than a package as part of the monster). That's a result of this "monsters get to choose" rationale that has no basis in the rules.

Could you perhaps explain DMG 24 to us in how it requires all ogres to choose the weapon focus (greatclub) feat because that's what the MM default ogre has?

"For example, an ogre with no class levels has 4d8 HD, a base attack bonus of +3, one feat, and 8 skill points (plus intelligence modifier)."

Or are you saying that all PC ogres have 2 feats, and all MM ogres only have 1? Because I beg to differ on that. Feats are based off of HD, be they monster HD or class HD. A 4 hd ogre who takes one level of rogue doesn't get a feat for his first level like a halfling who takes the rogue class and gains a feat at first level.

But I can't point you to a direct quote that addresses it, and neither can you point me to one that says they are stuck with the default feats, because a book on monstrous pc's has not yet been published.

*shrugs*

For someone who has worked much harder on making monstrous pc's work check out http://www.webspawner.com/users/soldarin/. Though he says the same as most people on the boards, including myself.

A 14 HD Stone Giant PC gets 4 feats (a giant starts with 1 feat and gains 1 per 4 EHD, he has 12 EHD), not 5. After gaining 1 class level, he has 15 HD, which is divisible by 3, so he gains a new feat. Adding another level brings him to 16 HD, divisible by 4, so he gets an ability increase.
 
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dcollins said:
Of course, what's largely on my mind is the issue of monster PCs. A lot of players seem to be told on these boards that they can freely swap out monster feats for whatever they want (rather than a package as part of the monster). That's a result of this "monsters get to choose" rationale that has no basis in the rules.

Well, for me, if I let a PC play a monster PC (which I'm not much inclined to do, frankly), then I would force them to take the preselected feats, most likely.
 

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