Greybar
No Trouble at All
Somewhere in an official rulebook I know I saw a sidebar on "Power Components". The idea was that instead of having to lose XP, make your spellcasters seek out appropriate things to use as components.
I really like this idea for two reasons:
* Spellcasters shouldn't fall behind their fellows in level simply for being spellcasters.
* This makes for fun side-plot ideas, as the heroes hunt down phase spider eggs and a displacer beast heart to make those Bracers of Displacement.
So, that said, I'm wondering on guidelines to use. Something like "every 50 XPs replaced is a CR1 encounter". That might not actually be a monster that must be slain, but perhaps the black clay from the river of death that is needed will end up exposing the quester to certain dangers.
Thoughts?
John
I really like this idea for two reasons:
* Spellcasters shouldn't fall behind their fellows in level simply for being spellcasters.
* This makes for fun side-plot ideas, as the heroes hunt down phase spider eggs and a displacer beast heart to make those Bracers of Displacement.
So, that said, I'm wondering on guidelines to use. Something like "every 50 XPs replaced is a CR1 encounter". That might not actually be a monster that must be slain, but perhaps the black clay from the river of death that is needed will end up exposing the quester to certain dangers.
Thoughts?
John