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General Tabletop Discussion
*Dungeons & Dragons
Power Gamers and Balance - How to handle
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<blockquote data-quote="JacktheRabbit" data-source="post: 7245400" data-attributes="member: 525"><p>Persuasion is just about one of the most breakable aspects of the game. </p><p></p><p>I handle it two ways, trivial characters can be tricked regularly, does it matter if you don't the innkeeper for something trivial. The only problem long term is people remember and if a character does this regularly they build a reputation.</p><p></p><p>When it comes to non-trivial NPCs it becomes MUCH harder. I don't care what you roll in persuasion if it contradicts the major goals of the person in question the Player will get shut down or worse, played by an NPC that "acts" like they are agreeing but in fact are planning on screwing the player over.</p><p></p><p>One thing you MUST do as a DM is hide the NPCs roll and don't make the mistake of saying things like "you succeeded" or "you failed" smart NPCs don't just say yes or no when persuaded. They consider their options and even if they roll poorly they will want to benefit themselves as well. A guard wants to make a bit of money, a guildmaster wants to be owed a favor. Don't be obvious and the sorcerer in question doesn't always know when he failed or succeeded and if he needs to add a Suggestion spell to the mix to get what he wants.</p><p></p><p>Sent from my SM-T820 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 7245400, member: 525"] Persuasion is just about one of the most breakable aspects of the game. I handle it two ways, trivial characters can be tricked regularly, does it matter if you don't the innkeeper for something trivial. The only problem long term is people remember and if a character does this regularly they build a reputation. When it comes to non-trivial NPCs it becomes MUCH harder. I don't care what you roll in persuasion if it contradicts the major goals of the person in question the Player will get shut down or worse, played by an NPC that "acts" like they are agreeing but in fact are planning on screwing the player over. One thing you MUST do as a DM is hide the NPCs roll and don't make the mistake of saying things like "you succeeded" or "you failed" smart NPCs don't just say yes or no when persuaded. They consider their options and even if they roll poorly they will want to benefit themselves as well. A guard wants to make a bit of money, a guildmaster wants to be owed a favor. Don't be obvious and the sorcerer in question doesn't always know when he failed or succeeded and if he needs to add a Suggestion spell to the mix to get what he wants. Sent from my SM-T820 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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