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General Tabletop Discussion
*Dungeons & Dragons
Power Gamers and Balance - How to handle
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<blockquote data-quote="JacktheRabbit" data-source="post: 7245717" data-attributes="member: 525"><p>Wrong on a basic level. </p><p></p><p>There is no reason to roll when a player wants to do the physically impossible. Though I have allowed it when an annoying player keeps arguing. "No really I slide my spear into the crack and use leverage to force the drawbridge open" yep go ahead and roll so I can tell you that you fail.</p><p></p><p>But we are NOT talking about obviously impossible tasks. We are talking about social interaction and it is rarely cut and dry that a situation is impossible.</p><p></p><p>Here is a silly example.</p><p></p><p>Biff the hard sees a gorgeous woman at the tavern and decides he is going to take her back to his room. He has a +14 Persuasion and he is rich, should be a no brainer here right? Wrong the gorgeous woman in question is a lesbian AND she is currently possessed by an asexual alien spirit that has no interest or time for a night of seduction.</p><p></p><p>Tell the player that they have no chance and not to bother rolling tells them too much information in a totally meta format. Letting them roll a 16 for a total of 30 and get turned down flat by an obvious barmaid? To me at least that works better as it makes the player wonder. Might even be part of a plot point as the party is currently attempting to hunt down what they think is a serial killer whose victims have nothing to do with each other and happen in places that no one person in town could get to all of.</p><p></p><p>Sent from my SM-T820 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 7245717, member: 525"] Wrong on a basic level. There is no reason to roll when a player wants to do the physically impossible. Though I have allowed it when an annoying player keeps arguing. "No really I slide my spear into the crack and use leverage to force the drawbridge open" yep go ahead and roll so I can tell you that you fail. But we are NOT talking about obviously impossible tasks. We are talking about social interaction and it is rarely cut and dry that a situation is impossible. Here is a silly example. Biff the hard sees a gorgeous woman at the tavern and decides he is going to take her back to his room. He has a +14 Persuasion and he is rich, should be a no brainer here right? Wrong the gorgeous woman in question is a lesbian AND she is currently possessed by an asexual alien spirit that has no interest or time for a night of seduction. Tell the player that they have no chance and not to bother rolling tells them too much information in a totally meta format. Letting them roll a 16 for a total of 30 and get turned down flat by an obvious barmaid? To me at least that works better as it makes the player wonder. Might even be part of a plot point as the party is currently attempting to hunt down what they think is a serial killer whose victims have nothing to do with each other and happen in places that no one person in town could get to all of. Sent from my SM-T820 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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