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General Tabletop Discussion
*Dungeons & Dragons
Power Gamers and Balance - How to handle
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<blockquote data-quote="Tony Vargas" data-source="post: 7246090" data-attributes="member: 996"><p>That's not fair to DMs in general, at all. DMing is neither simple nor easy, and it's very often a nearly-thankless task. </p><p></p><p>Yes, 5e gives the Empowered DM latitude to dynamically balance any party, no matter how OP some and how under-performing others, no matter the mix of Class-Tiers the players chose, the mix of system-mastery at the table, the variations in playstyles and personal assertiveness, etc...</p><p></p><p>...but he does have to be on his game all the time to pull all that off consistently, and he has to know what he's doing. And, if he does know what he's doing in one particular area, game design, one of the ways he can accomplish that is with a tremendous but delicate up-front effort of fixing up classes. But, if he dares to go on line with that objective, he'll be called lazy and incompetent.</p><p> </p><p>Yep, valid tactic, pointed it out more than once, myself. But, it's not full-proof. What if the casual's 'build' is not that different from the opimizer's (other not being nearly as good, that is)? Mr OP can snag that item and now he's over the top. Queue disenchanter, and back to the drawing board? ;P </p><p></p><p> What, and the semi-incompetent carrying around the whatsit of power won't draw attention? </p><p></p><p> You'd think the folks that do that - and the folks that stick up for them - do like that kind of imbalance, a lot, or they wouldn't do either.</p><p></p><p>Narrating success or failure is actual 5e. Narrating failure on a persuasion check could quite easily include narrating apparent success while the un-persuaded NPC pulls a fast one on them.</p><p></p><p> OK, follow the XP? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Much more fun for the folks using magic, anyway...That's why we have DM Screens. Take the roll behind the screen, make a "ooh, what a low roll" face, and narrate failure...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7246090, member: 996"] That's not fair to DMs in general, at all. DMing is neither simple nor easy, and it's very often a nearly-thankless task. Yes, 5e gives the Empowered DM latitude to dynamically balance any party, no matter how OP some and how under-performing others, no matter the mix of Class-Tiers the players chose, the mix of system-mastery at the table, the variations in playstyles and personal assertiveness, etc... ...but he does have to be on his game all the time to pull all that off consistently, and he has to know what he's doing. And, if he does know what he's doing in one particular area, game design, one of the ways he can accomplish that is with a tremendous but delicate up-front effort of fixing up classes. But, if he dares to go on line with that objective, he'll be called lazy and incompetent. Yep, valid tactic, pointed it out more than once, myself. But, it's not full-proof. What if the casual's 'build' is not that different from the opimizer's (other not being nearly as good, that is)? Mr OP can snag that item and now he's over the top. Queue disenchanter, and back to the drawing board? ;P What, and the semi-incompetent carrying around the whatsit of power won't draw attention? You'd think the folks that do that - and the folks that stick up for them - do like that kind of imbalance, a lot, or they wouldn't do either. Narrating success or failure is actual 5e. Narrating failure on a persuasion check could quite easily include narrating apparent success while the un-persuaded NPC pulls a fast one on them. OK, follow the XP? ;) Much more fun for the folks using magic, anyway...That's why we have DM Screens. Take the roll behind the screen, make a "ooh, what a low roll" face, and narrate failure... [/QUOTE]
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