D&D 5E Power Gamers Guide to Elemental Evil Players Companion

None of the genasi abilities are limited to themselves. Air genasi can dangle foes or lift friends, earth genasi can give the entire party +10 to stealth.

Shape water seems like it can give you a permanent (1 hour per casting) servant made of water or ice.
 

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The necrotic damage makes sense, especially since it's basically an area of effect blight. What would be cool is if it inflicted exhaustion, as Voort suggested. Since dehydration is one of the things that causes exhaustion, and this spell sucks the moisture out of creatures, that would make sense.
Perhaps I'm mistaken but I got the notion the spell needed to hurt undead to pass the grade? (Anyway, Making undead exhausted doesn't make sense.)
 

Someone over at reddit brought the following idea up.

Deep gnomes with the Svirfneblin Magic feat can cast nondetection at will and it is a 3rd level abjuration spell. An Abjurationist Wizard has the Arcane Ward ability and you recharge the h.p pool it absorbs by casting abjuration spells, it would regain 6 h.p every time the gnome cast it on himself and he can do that as often as he wanted.

Not overly broken, but means the wizard goes into every encounter with a fully restored arcane ward.
 
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Someone over at reddit brought the following idea up.

Deep gnomes with the Svirfneblin Magic feat can cast nondetection at will and it is a 3rd level abjuration spell. An Abjurationist Wizard has the Arcane Ward ability and you recharge the h.p pool it absorbs by casting abjuration spells, it would regain 6 h.p every time the gnome cast it on himself and he can do that as often as he wanted.

Not overy broken, but means the wizard goes into every encounter with a fully restored arcane ward.

I missed the racial feat in the PDF. Abjurer is already one of the better wizards.
 

While definitely RAW, I'm positive this isn't RAI.

The abjurer ability is clearly designed to work off expendable resources only. "Real" slots, as it were.

Of course, first question is "is this truly broken enough to warrant the fuss?"

At first blush, the way the svirfneblin designer comes across as much more generous than the drow designer, still holds its place in my list...
 

An abjurer can already cast a 1st level spell like alarm as a ritual that doesn't expend any spell slots just takes 10 minutes instead of a single action. The deep gnome feat just speeds that process up to 6 h.p per second from 2 h.p per ten minutes.
 

Quick observation on the Genasi....

Under 3.x edition, the Genasi were strictly defined as Human + Genie descent (from what I remember).
However, it looks like in this write up, they can be any of the "mortal" species...

The genasi are one such people, the offspring of genies and mortals....During these visits, a mortal might catch a genie’s eye...Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.

A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).


Given that, I'm wondering if adding Ability and/or Skill bonuses of the player's choice to help represent the non-genie lineage might be feasible to help bring their power up a bit. Or would adding something like +1 to ability of your choice and +1 skill of your choice would be too powerful?
 

An abjurer can already cast a 1st level spell like alarm as a ritual that doesn't expend any spell slots just takes 10 minutes instead of a single action. The deep gnome feat just speeds that process up to 6 h.p per second from 2 h.p per ten minutes.
Assuming you mean 6 HPs per 6 seconds, it's still 1 HP per second vs 1 HP per five minutes.

A factor of three hundred.

Not exactly where I'd use the word "just"... but perhaps that's just me...
 

Perhaps I'm mistaken but I got the notion the spell needed to hurt undead to pass the grade? (Anyway, Making undead exhausted doesn't make sense.)

No, it was being compared with a spell that did approximately the same damage, but was extra effective against undead (a common foe to PC), as a situational bonus in addition to the imposed condition and larger AOE. It would make little sense to have HW affect undead, as it is a necrotic spell, and that would still wouldn't make it worth while. In fact, a small situational bonus is that a PC (or NPC) necromancer could cast it on an area that contained some of his/her undead minions without worry; but that is a fairly niche benefit. Now if HW also added a flavorful status, like the aforementioned exhaustion level, that might make it more worthwhile. It is okay for the spell to not be effective against undead, that could be an added bonus to a Necromancer caster, it just makes it a little more niche and needing something else to compensate.
 


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