Trickstergod
First Post
Alchemist said:This only really works as long as you don't let the players make spellcasters. Otherwise, they're super-elites and you've made the problem worse.
I dig low-magic, but my players are happy with the rules as-is, so I've taken the existence of magic to logical (and reasonable) extremes.![]()
I'm curious how letting the players - the heroes, protaganists, and all around main centers of the story - playing super-elites, is a bad thing?
My solution to over-powered magic, in comparison to the setting, is that most NPC's range from levels 1-5, often enough with levels in an NPC class. For those characters above those levels, they're nearly always named, background written out NPC's. That, or about half their levels are in an NPC class.
I also play a somewhat monster-light game, so fewer high level NPC's also means fewer high CR beasties, at least who are wandering around near civilization.