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<blockquote data-quote="Skadrian" data-source="post: 2462933" data-attributes="member: 34984"><p>[CODE][B]Name:[/B] Thimur Urnuham</p><p>[B]Class:[/B] Transmuter</p><p>[B]Race:[/B] Mountain Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Good</p><p>[B]Deity:[/B] None</p><p></p><p>[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +0 [B]HP:[/B] 10 (max 1st)</p><p>[B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 18 +4 (16p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +2 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 7 -2 (1p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] -</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +2 +0 +0 +0 12</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 10</p><p>[B]Vs. Giant:[/B] 16 (+4 Dodge bonus) </p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +3 +3</p><p>[B]Ref:[/B] 0 +2 +2</p><p>[B]Will:[/B] 2 +0 +2</p><p></p><p>Conditional Save bonuses: +2 vs. poison, spells, spell-like effects </p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>MW Quarterstaff...........+0.....1d6... ......x2</p><p>MW Light Crossbow.........+2.....1d8...........19-20/x2, range 80'</p><p>MW Dagger, melee..........+0.....1d4...........19-20/x2</p><p>MW Dagger, thrown.........+2.....1d4...........19-20/x2, range 10'</p><p></p><p>Misc. combat modifiers: +1 attack vs. orcs and goblinoids.</p><p></p><p>[B]Languages:[/B] Common, Dwarven, Goblin, Giant, Undercommon</p><p></p><p>[B]Abilities:[/B]</p><p></p><p>--Racial-- </p><p>* Darkvision 60'</p><p>* Stonecunning: +2 Search on stone</p><p>* Stability: +4 vs. bull rush or trip when on the ground</p><p>* +2 Appraise and Craft with stone or metal</p><p></p><p>--Class--</p><p>* Summon Familiar</p><p>* Scribe Scroll</p><p></p><p></p><p>[B]Feats:[/B] Skill Focus (Concentration)</p><p></p><p></p><p>[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Concentration..............4....+3....+3....+10</p><p>Craft (Stoneworking).......4....+4..........+8</p><p>Knowledge(Arcana)..........4....+4..........+8</p><p>Knowledge(Dungeoneering)...4....+4..........+8</p><p>Spellcraft.................4....+4..........+8</p><p></p><p>[B]Spellcasting[/B]</p><p>Specialization: Transmutation</p><p>Opposed Schools: Enchantment and Illusion</p><p></p><p>Spellbook:</p><p>lvl0: all spells</p><p>lvl1: Mage Armor, True Strike, Burning Hands, Tenser's Floating Disc, Ray of Enfeeblement, Grease, Expeditious Retreat, Enlarge Person.</p><p></p><p>Spells Prepared:</p><p>lvl0: Detect Magic, Mage Hand, Mending</p><p>lvl1: Ray of Enfeeblement, Grease, Expeditious Retreat</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p></p><p>Quarterstaff..............-gp....4lb</p><p>Dagger....................2gp....1lb</p><p>Light Crossbow............35gp...2lb</p><p>Bolts (40)...............4gp....4lb</p><p>Backpack..................2gp....2lb</p><p>Caltrops..................1gp....2lb</p><p>Chalk, 5pcs...............1cp....--</p><p>Flint and steel...........1gp....--</p><p>Ink (1oz.)................8gp....--</p><p>Inkpen....................1sp....--</p><p>Parchment (5 sheets)......1gp....--</p><p>Trail rations (4 days)....2gp....4lb</p><p>Sealing wax...............1gp....1lb</p><p>Sewing needle.............5sp....--</p><p>Signal whistle............8sp....--</p><p>Waterskin.................1gp....4lb</p><p>Explorer's Outfit.........--.....--</p><p>potion of cure light wounds x2</p><p></p><p></p><p>[B]Total Weight:[/B]23lbs [B]Money:[/B] 24gp 6sp 9cp</p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p></p><p>[B]Age:[/B] 62</p><p>[B]Height:[/B] 4'4"</p><p>[B]Weight:[/B] 170lb</p><p>[B]Eyes:[/B] Brown</p><p>[B]Hair:[/B] Reddish</p><p>[B]Skin:[/B] Ruddy</p><p></p><p>[B]Familiar[/B]</p><p>[B]Toad[/B]</p><p>[B]Diminutive animal[/B]</p><p>[B]Name:[/B] Grossmur</p><p>[B]Hp:[/B] 5</p><p>[B]Initiative:[/B] +1</p><p>[B]Speed:[/B] 5 ft </p><p>[B]AC: [/B]16 (+4 size, +1 Dex, +1 natural), touch 15, flat-footed 15</p><p>[B]Base Attack/Grapple:[/B] +0/-17</p><p>[B]Attacks:[/B] -</p><p>[B]Space/Reach[/B] 1ft./ 0ft.</p><p>[B]Special Qualities:[/B] Amphibious, Low-light vision</p><p>[B]Saves:[/B] Fort +2, Ref +3, Will +2</p><p>[B]Abilities:[/B] Str 1, Dex 12, Con 11, Int 6, Wis 14, Cha 4</p><p>[B]Skills:[/B] Hide +21, Listen +4, Spot +4</p><p>[B]Feats:[/B] Alertness</p><p>[B]Animal Companion Basics:[/B]</p><p>- Improved Evasion</p><p>- Share Spells</p><p>- Empathic Link[/CODE]</p><p></p><p><strong>Backstory</strong> </p><p>Thimur was raised in the north of Gorgamdur by his uncle, after his father, an adventurer himself had fallen for the treacherous magic of an aboleth in a cave far to the west. His mother had already died while giving birth to his younger brother Bryundir, and Thimur became very lonely at his uncles. But it was in that neighbourhood that a wizard has his home, and finding other lonely people much less hard to talk to Thimur sought contact with him. After some years the wizard asked him to become his apprentice, and Thimur was glad he finaly found something he was good at, and could get acknowledgement with, so he accepted the possition and trained as a wizard. As he hated the magic that killed his father he didnt want to train at that, and he wanted to be able to protect himself and his fellow dwarfs. He slowly got over the death of his parents and started to get more involved in his suroundings, getting to know more and more people. Right now he is at a point in life where he wants to get out, to get to know the world he is in and hopefully someday revenge the death of his father.</p></blockquote><p></p>
[QUOTE="Skadrian, post: 2462933, member: 34984"] [CODE][B]Name:[/B] Thimur Urnuham [B]Class:[/B] Transmuter [B]Race:[/B] Mountain Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Good [B]Deity:[/B] None [B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +0 [B]HP:[/B] 10 (max 1st) [B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] - [B]Int:[/B] 18 +4 (16p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +2 [B]Spell Save:[/B] - [B]Cha:[/B] 7 -2 (1p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +2 +0 +0 +0 12 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 10 [B]Vs. Giant:[/B] 16 (+4 Dodge bonus) [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +3 +3 [B]Ref:[/B] 0 +2 +2 [B]Will:[/B] 2 +0 +2 Conditional Save bonuses: +2 vs. poison, spells, spell-like effects [B]Weapon Attack Damage Critical[/B] MW Quarterstaff...........+0.....1d6... ......x2 MW Light Crossbow.........+2.....1d8...........19-20/x2, range 80' MW Dagger, melee..........+0.....1d4...........19-20/x2 MW Dagger, thrown.........+2.....1d4...........19-20/x2, range 10' Misc. combat modifiers: +1 attack vs. orcs and goblinoids. [B]Languages:[/B] Common, Dwarven, Goblin, Giant, Undercommon [B]Abilities:[/B] --Racial-- * Darkvision 60' * Stonecunning: +2 Search on stone * Stability: +4 vs. bull rush or trip when on the ground * +2 Appraise and Craft with stone or metal --Class-- * Summon Familiar * Scribe Scroll [B]Feats:[/B] Skill Focus (Concentration) [B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Concentration..............4....+3....+3....+10 Craft (Stoneworking).......4....+4..........+8 Knowledge(Arcana)..........4....+4..........+8 Knowledge(Dungeoneering)...4....+4..........+8 Spellcraft.................4....+4..........+8 [B]Spellcasting[/B] Specialization: Transmutation Opposed Schools: Enchantment and Illusion Spellbook: lvl0: all spells lvl1: Mage Armor, True Strike, Burning Hands, Tenser's Floating Disc, Ray of Enfeeblement, Grease, Expeditious Retreat, Enlarge Person. Spells Prepared: lvl0: Detect Magic, Mage Hand, Mending lvl1: Ray of Enfeeblement, Grease, Expeditious Retreat [B]Equipment: Cost Weight[/B] Quarterstaff..............-gp....4lb Dagger....................2gp....1lb Light Crossbow............35gp...2lb Bolts (40)...............4gp....4lb Backpack..................2gp....2lb Caltrops..................1gp....2lb Chalk, 5pcs...............1cp....-- Flint and steel...........1gp....-- Ink (1oz.)................8gp....-- Inkpen....................1sp....-- Parchment (5 sheets)......1gp....-- Trail rations (4 days)....2gp....4lb Sealing wax...............1gp....1lb Sewing needle.............5sp....-- Signal whistle............8sp....-- Waterskin.................1gp....4lb Explorer's Outfit.........--.....-- potion of cure light wounds x2 [B]Total Weight:[/B]23lbs [B]Money:[/B] 24gp 6sp 9cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 [B]Age:[/B] 62 [B]Height:[/B] 4'4" [B]Weight:[/B] 170lb [B]Eyes:[/B] Brown [B]Hair:[/B] Reddish [B]Skin:[/B] Ruddy [B]Familiar[/B] [B]Toad[/B] [B]Diminutive animal[/B] [B]Name:[/B] Grossmur [B]Hp:[/B] 5 [B]Initiative:[/B] +1 [B]Speed:[/B] 5 ft [B]AC: [/B]16 (+4 size, +1 Dex, +1 natural), touch 15, flat-footed 15 [B]Base Attack/Grapple:[/B] +0/-17 [B]Attacks:[/B] - [B]Space/Reach[/B] 1ft./ 0ft. [B]Special Qualities:[/B] Amphibious, Low-light vision [B]Saves:[/B] Fort +2, Ref +3, Will +2 [B]Abilities:[/B] Str 1, Dex 12, Con 11, Int 6, Wis 14, Cha 4 [B]Skills:[/B] Hide +21, Listen +4, Spot +4 [B]Feats:[/B] Alertness [B]Animal Companion Basics:[/B] - Improved Evasion - Share Spells - Empathic Link[/CODE] [B]Backstory[/B] Thimur was raised in the north of Gorgamdur by his uncle, after his father, an adventurer himself had fallen for the treacherous magic of an aboleth in a cave far to the west. His mother had already died while giving birth to his younger brother Bryundir, and Thimur became very lonely at his uncles. But it was in that neighbourhood that a wizard has his home, and finding other lonely people much less hard to talk to Thimur sought contact with him. After some years the wizard asked him to become his apprentice, and Thimur was glad he finaly found something he was good at, and could get acknowledgement with, so he accepted the possition and trained as a wizard. As he hated the magic that killed his father he didnt want to train at that, and he wanted to be able to protect himself and his fellow dwarfs. He slowly got over the death of his parents and started to get more involved in his suroundings, getting to know more and more people. Right now he is at a point in life where he wants to get out, to get to know the world he is in and hopefully someday revenge the death of his father. [/QUOTE]
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