Power of the Forge - The Whispering mines

Rogno also crawls under the portoculis after gently speak to his wolf "You my friend will have to stay here and protect Bill, I'll be back for you"
After crossing the portoculis Rogno stops, surprised by the presence of the worg and stops grabing a stone and waiting for a clear shot on the vicious creature.


OCC: Handle Animal +11 to wolf “defend” Bill (DC 20)
OCC: Ready action, when the worg comes to firing distance. Range Attack +3 for 1d4+1 crit x2, range 15'.
 

log in or register to remove this ad

"All right," Kaen says, head reeling. "There's something ... off about that Worg call, but better safe than sorry. If you boys will be kind enough to cover the corner, I'm going to check the door. Hopefully this turns out better than my last look-see for traps. Meanwhile, assuming we survive the next few minutes, we're going to need to decide how to split up that gear on Bill, or if we're just leaving it behind."

Having something to focus on, Kaen turns his attention to the door, looking to see if it's safe to open should they need it to escape.
 

Alisanos readies his trident and checks for his healing potion. He figures he can wait and see if these vile creatures can bleed him. "He whispers, vile creatures are coming get ready to stand your ground."

OOC: I assume if we all tried our combined strength to lift the gate, we could not raise it up high enough to include Bill with us?
 

[sblock]
Rogno - Handle animal - 21 Success
Alisanos - About the portcullis, They are jammed, you assume that even an Ogre will fail
Kaen - Search - 21
Kragen and Thimur stands behind. Rogno stands beside the door and keeps an eye on Kaen
and Kalzaam and Alisanos stand infront
[/sblock]

While Kragen and Thimur aims their crossbows from behind to the turn in the corridor
Kalzaam switches to his axe and Alisanos readies his trident to the big bad wolf.
Kaen kneels near the door - the door is closed but not locked, the knob is broken and the key hole is filled with dust, you realize that the last time someone used it was quite a few years.
you hear nothing from the room behind the door, but it's difficult to hear something while the loud roars of the worg are coming from the corridor. A terrible smell comes from behind the door.
As for the creature - he is not coming ...yet
 
Last edited:


"Here's the problem," Kaen announces, pulling his mace. "I hear a worg from that direction," he says, pointing toward the side corridor, "But I don't smell the foul air that way. On the other hand, no one seems to have opened this door in quite a while--" here Kaen jabs a thumb in the direction of the door, "--and there most definitely is a putrid odor coming from behind it.

"The question is, do we trust our ears, or our noses?"
 

"Maybe it's ... some kind of a ghostly worg?" whispers Kregan. "What if we open the door and there's somethiing nasty behind it? Or another trap? Or those... deathwalker things? Then we'd be fighting against two foes!" Kregan keeps on adjusting his grip on his crossbow, remaining alert.
 

I would say we take on the worg first, we can always go through the door later, as no one passed it in a long time, I dont think a threat will come from there
 

Since the worg, or whatever it is, is not coming, he may not be able to come to us anyway. This door is old and not in use anymore, so we probably do not need to fear it. Unless that is a trick too, but we can't take that in consideration. Maybe it's best if one of us takes a quick look around the bent and then run back. I'd be willing to that, or I could stand here and make sure no attackers come through.

What do you say?
 


Remove ads

Top