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Power Sources purely cosmetic?
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<blockquote data-quote="Lord Weh" data-source="post: 4169157" data-attributes="member: 60550"><p>I was working on the assumption that power sources would be a prerequisite for some feats and maybe even Paragon Path's and Epic Destinies?</p><p></p><p>For example, we know from the pregens that there are feat powers (The Cleric has a Feat power; Channel Divinity - Power of Amaunator), so perhaps any Divine class can take this.</p><p></p><p>Martial Feats could be ones that specialize in increasing weapon utility and battlefield movement.</p><p></p><p>Divine Feats could focus on increasing Divine attacks and giving extra benefits to existing powers (Activate a healing surge when using a Channel Divinity power, etc?)</p><p></p><p>Arcane Feats I imagine would be along the lines of empower spell, etc, etc, possibly with a few that focus on implement choice? (Like allow the implements encounter power to be used more than once, or increase it's benefit)</p><p></p><p>Or perhaps they would alter some feats or PP's and ED's slightly, kinda like we've seen in the rogue preview with his "Brutal Scoundrel" and "Artful Dodger" Rogue Tactics, with Arcane giving X benefit on top of a feat, whilst Martial gets Y benefit and Divine get Z.</p><p></p><p>I imagine this working a similar way with feats too, an added benefit for having a certain Power Source. I like this idea as it allows people to take the feats, but being a specialist in the area gives a benefit over others. So an Arcane or Divine character COULD take a Martial weapon based feat, but a Martial character would get an added benefit over the others for taking it.</p></blockquote><p></p>
[QUOTE="Lord Weh, post: 4169157, member: 60550"] I was working on the assumption that power sources would be a prerequisite for some feats and maybe even Paragon Path's and Epic Destinies? For example, we know from the pregens that there are feat powers (The Cleric has a Feat power; Channel Divinity - Power of Amaunator), so perhaps any Divine class can take this. Martial Feats could be ones that specialize in increasing weapon utility and battlefield movement. Divine Feats could focus on increasing Divine attacks and giving extra benefits to existing powers (Activate a healing surge when using a Channel Divinity power, etc?) Arcane Feats I imagine would be along the lines of empower spell, etc, etc, possibly with a few that focus on implement choice? (Like allow the implements encounter power to be used more than once, or increase it's benefit) Or perhaps they would alter some feats or PP's and ED's slightly, kinda like we've seen in the rogue preview with his "Brutal Scoundrel" and "Artful Dodger" Rogue Tactics, with Arcane giving X benefit on top of a feat, whilst Martial gets Y benefit and Divine get Z. I imagine this working a similar way with feats too, an added benefit for having a certain Power Source. I like this idea as it allows people to take the feats, but being a specialist in the area gives a benefit over others. So an Arcane or Divine character COULD take a Martial weapon based feat, but a Martial character would get an added benefit over the others for taking it. [/QUOTE]
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Power Sources purely cosmetic?
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