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Power suggestions for Wilder/Rogue?

Ridley's Cohort

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A fellow player is revamping a character because psionics fit her character concept better than sorcerous magic.

I do not know all the details but I think she is going end up as a Rogue/Wilder of 8th or 9th level, probably 3 Rogue levels. She will have 2 1st and 1 2nd level power.

Right now she is looking at:
Mind Thrust (pretty obvious for her character)
Matter agitation (because there is no save)
Energy Stun

Any suggestions?

We fight a pretty broad array of enemies, including a healthy dose of extraplanars. Not much undead or contructs, but abberations appear regularly.

We are in a largish party of 7-8 PCs, tilted towards characters with modest or no spellcasting ability.
 

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Thanee said:
There's a Psychic Rogue base class on the wizard site. Maybe worth a look.
If you have access to Complete Adventure you might also want to look at the Shadowmind Prestiege class.

Is she at must risk of being attacked? If so I recomend Inertial Armor. Good AC, with no armor check penalty, and the long durration means you can power surge it ahead of time and not worry about the enervation.

For offensive I would recomend Energy Ray, as she can add her sneak attack damage to it (when aplicable).
 

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