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<blockquote data-quote="keterys" data-source="post: 4261434" data-attributes="member: 43019"><p>So, it _should_ work out somewhere in the equation... the leader's power should be better at healing, the striker's better at damaging, the leader's better at stickyness, what have you... but as far as I know the powers -should- be able to be compared against each other. Otherwise you'd be stupid to ever multiclass into certain classes (and always advantaged to multiclass out), just cause that class got more hit points or whatever, which would be poor. </p><p></p><p>At a minimum, any powers that 'break this rule' should do so like the rogue Positioning Strike - with a class only Artful Dodger type exception.</p><p></p><p>Anyhow, I can't fully participate / look, but I do have enough info for one counterargument...</p><p> Healing Strike (Cleric) - 2W and ally can use a healing surge.</p><p> Invigorating Smite (Paladin) - _against Will_ 2W and bloodied you and bloodied allies within 5 heal 5 + Wis. </p><p></p><p>I don't think the cleric is clearly ahead there for healing. The paladin's attack is against Will which is a notable advantage, and in a 'best case' situation can heal quite a lot.</p></blockquote><p></p>
[QUOTE="keterys, post: 4261434, member: 43019"] So, it _should_ work out somewhere in the equation... the leader's power should be better at healing, the striker's better at damaging, the leader's better at stickyness, what have you... but as far as I know the powers -should- be able to be compared against each other. Otherwise you'd be stupid to ever multiclass into certain classes (and always advantaged to multiclass out), just cause that class got more hit points or whatever, which would be poor. At a minimum, any powers that 'break this rule' should do so like the rogue Positioning Strike - with a class only Artful Dodger type exception. Anyhow, I can't fully participate / look, but I do have enough info for one counterargument... Healing Strike (Cleric) - 2W and ally can use a healing surge. Invigorating Smite (Paladin) - _against Will_ 2W and bloodied you and bloodied allies within 5 heal 5 + Wis. I don't think the cleric is clearly ahead there for healing. The paladin's attack is against Will which is a notable advantage, and in a 'best case' situation can heal quite a lot. [/QUOTE]
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