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Power Swapping for great justice.
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<blockquote data-quote="Asmor" data-source="post: 4262837" data-attributes="member: 1154"><p>This all stems from your assertion that powers should not be balanced by other aspects of the character, including class features (and keeping in mind that you don't consider powers a class feature and I do).</p><p></p><p>However, lets take a look at strikers vs. defenders.</p><p></p><p>Strikers powers tend to allow for ranged attacks, and frequently have abilities to move the striker, allowing for hit-and-run tactics even in melee.</p><p></p><p>Defender powers tend to be melee attacks. They rarely get abilities to move themselves, usually instead focusing on helping allies or hampering enemies.</p><p></p><p>A striker's power set allows them to stay out of combat and avoid taking an excessive amount of hits. A defender's power set requires them stay in the thick of combat and take a lot of hits.</p><p></p><p>If we completely ignore all class features and just take two generic characters with X hit points, but give one a suite of striker powers and one a suite of defender powers, then the striker is clearly superior to the defender except perhaps in extraordinary circumstances. Both can take the same amount of punishment, however the striker is able to minimize the damage it takes over time, allowing it to survive longer.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4262837, member: 1154"] This all stems from your assertion that powers should not be balanced by other aspects of the character, including class features (and keeping in mind that you don't consider powers a class feature and I do). However, lets take a look at strikers vs. defenders. Strikers powers tend to allow for ranged attacks, and frequently have abilities to move the striker, allowing for hit-and-run tactics even in melee. Defender powers tend to be melee attacks. They rarely get abilities to move themselves, usually instead focusing on helping allies or hampering enemies. A striker's power set allows them to stay out of combat and avoid taking an excessive amount of hits. A defender's power set requires them stay in the thick of combat and take a lot of hits. If we completely ignore all class features and just take two generic characters with X hit points, but give one a suite of striker powers and one a suite of defender powers, then the striker is clearly superior to the defender except perhaps in extraordinary circumstances. Both can take the same amount of punishment, however the striker is able to minimize the damage it takes over time, allowing it to survive longer. [/QUOTE]
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