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<blockquote data-quote="keterys" data-source="post: 4266662" data-attributes="member: 43019"><p>I don't consider brick a liquid, either. Or more on topic, a rogue a defender or a warhammer a light blade. You get 'features and powers', one is marked as a feature, the other is not, they're in different spots (and pages, even) of the character sheet, etc. It's a simple use of terminology.</p><p></p><p></p><p></p><p>The defender powers allow it to defend someone else, then you question that someone with only those powers fares worse against someone who specializes in dealing single target damage?</p><p></p><p>Defenders also get plenty of abilities that help them do lots of damage (brutal strike, et al) or take damage (bolstering strike, et al). In a one on one fight, being able to move a little is a lot less of an advantage than you think... but even if it were, it doesn't matter because 1 on 1 fights aren't how you balance D&D.</p><p></p><p>Compare the powers. Make sure that there is a semblance of balance. Does the striker power deal more damage, while the controller power hit more people, and the leader power give an ally a buff, and the defender power give him temp hp? That's fine. </p><p></p><p>You'll get a couple weird interactions if you let people go willy nilly... like a paladin with Riposte Strike or Hellish Rebuke gets a little rude in a damned if you do, damned if you don't kind of way, but at face value it should be mostly fine.</p><p></p><p>Also, it's pretty easy to reflavor powers from other sources to make them fit.</p></blockquote><p></p>
[QUOTE="keterys, post: 4266662, member: 43019"] I don't consider brick a liquid, either. Or more on topic, a rogue a defender or a warhammer a light blade. You get 'features and powers', one is marked as a feature, the other is not, they're in different spots (and pages, even) of the character sheet, etc. It's a simple use of terminology. The defender powers allow it to defend someone else, then you question that someone with only those powers fares worse against someone who specializes in dealing single target damage? Defenders also get plenty of abilities that help them do lots of damage (brutal strike, et al) or take damage (bolstering strike, et al). In a one on one fight, being able to move a little is a lot less of an advantage than you think... but even if it were, it doesn't matter because 1 on 1 fights aren't how you balance D&D. Compare the powers. Make sure that there is a semblance of balance. Does the striker power deal more damage, while the controller power hit more people, and the leader power give an ally a buff, and the defender power give him temp hp? That's fine. You'll get a couple weird interactions if you let people go willy nilly... like a paladin with Riposte Strike or Hellish Rebuke gets a little rude in a damned if you do, damned if you don't kind of way, but at face value it should be mostly fine. Also, it's pretty easy to reflavor powers from other sources to make them fit. [/QUOTE]
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