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Powergaming: Wizard vs. Sorcerer
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<blockquote data-quote="hopeless" data-source="post: 3407938" data-attributes="member: 36349"><p>This really depends on the game and the dm running it.</p><p>If it was me, I'd increase their HD to d6 and add 3 bonus class skills oftheir choice to show their individuality from the wizard class as I really don't see removing the scry skill from every class and adding bluff to a sorceror class actually counts!</p><p></p><p>In one game where I started off with a sorceror the dm claimed sorceror's are dependent on scrolls and since wizards get that feat for free kind of ruins the class.</p><p>Spontaneous casting is nice, but when they brought out the favoured soul and gave them numerious bonus feats when the cleric only has domain spells and turn/rebuke undead it made it all the more ridiculous as it made the sorceror a more appropriate alternative to the cleric than the favoured soul actually does after all cleric's have more right to being able to automatically wield their deity's favoured weapon than some pseudo-paladin with clerical casting abilities in addition to feats geared to encourage powergaming than the way they treated sorcerors.</p><p>Then came the Unearthed arcana where they allow all spellcasters' the ability to spontaneous cast any spelll they know... and what do they give sorcerors in return for this?</p><p>One additional spell poinmt at their lowest class even though due to the fact they get higher level spells late they will be seriously behind the wizard in terms of casting ability as well as known spells.</p><p></p><p>Now I like sorcerors, some say they're a simpler version of a wizard where you only have to select your spells and not have to change them day by day BUT I believe thats even harder as any wizard can take 15 minutes to change their reportoire whilst a sorceror has to cope with what they have and I had more fun with my halfling sorceror than I did the few times I ran another player's wizard when I had to make head or tail out of his character sheet and had to be persuaded not to correct mistakes I found since that might mess up his character sheet.</p><p>One day I might try running a wizard, but thats a long way off...</p></blockquote><p></p>
[QUOTE="hopeless, post: 3407938, member: 36349"] This really depends on the game and the dm running it. If it was me, I'd increase their HD to d6 and add 3 bonus class skills oftheir choice to show their individuality from the wizard class as I really don't see removing the scry skill from every class and adding bluff to a sorceror class actually counts! In one game where I started off with a sorceror the dm claimed sorceror's are dependent on scrolls and since wizards get that feat for free kind of ruins the class. Spontaneous casting is nice, but when they brought out the favoured soul and gave them numerious bonus feats when the cleric only has domain spells and turn/rebuke undead it made it all the more ridiculous as it made the sorceror a more appropriate alternative to the cleric than the favoured soul actually does after all cleric's have more right to being able to automatically wield their deity's favoured weapon than some pseudo-paladin with clerical casting abilities in addition to feats geared to encourage powergaming than the way they treated sorcerors. Then came the Unearthed arcana where they allow all spellcasters' the ability to spontaneous cast any spelll they know... and what do they give sorcerors in return for this? One additional spell poinmt at their lowest class even though due to the fact they get higher level spells late they will be seriously behind the wizard in terms of casting ability as well as known spells. Now I like sorcerors, some say they're a simpler version of a wizard where you only have to select your spells and not have to change them day by day BUT I believe thats even harder as any wizard can take 15 minutes to change their reportoire whilst a sorceror has to cope with what they have and I had more fun with my halfling sorceror than I did the few times I ran another player's wizard when I had to make head or tail out of his character sheet and had to be persuaded not to correct mistakes I found since that might mess up his character sheet. One day I might try running a wizard, but thats a long way off... [/QUOTE]
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