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Powergaming: Wizard vs. Sorcerer
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<blockquote data-quote="Felix" data-source="post: 3408385" data-attributes="member: 3929"><p>A Wizard may add spells to his spellbook one of four ways:</p><p style="margin-left: 20px">Free spells gained at leveling.</p> <p style="margin-left: 20px">Scribed from a scroll.</p> <p style="margin-left: 20px">Copied from another spellbook.</p> <p style="margin-left: 20px">Independent research.</p><p></p><p>The free spells are equivalent to the number of spells a Sorcerer has in his Spells Known, so this is a wash. The rest carry a cost that the Sorcerer does not have to pay.</p><p></p><p>(When calculating the cost of scrolls, I assume they are purchased. Scrolls found as loot will expand the Wizard's spells available, but will also expand the Sorcerer's collection of scrolls. The balance goes to the Wizard in this case; the frequency of scrolls found as loot will change this from insignifigant to signifigant.)</p><p></p><ul> <li data-xf-list-type="ul">A purchased scroll costs levelx100gp to scribe in the spellbook.</li> </ul> <ul> <li data-xf-list-type="ul">A "rented" spellbook from another wizard costs levelx100gp to scribe and levelx50 to rent. (levelx150gp)</li> </ul> <ul> <li data-xf-list-type="ul">Independent research will cost (standard) 1 week per level of the spell and 1000gp per week. This expenditure provides only the possibility of success, instead of a guarantee.</li> </ul><p></p><p>I don't argue that the Wizard cannot have a much wider repitoire than the Sorcerer, merely that in order to have it there must be a signifigant outlay of cash and time. This refers to my comment that the Wizard, to be more effective, must have an influence on the pacing of the game; the Wizard will slow it down so that his strength, strategic flexibility, may be maximized.</p><p></p><p>Meanwhile the Sorcerer may spend this cash and time in other pursuits. Perhaps you think it an advantage not worthy of the Wizard's strategic flexibility, but recognize if for the perquisite it is.</p><p></p><p>I have seen characters with spare time, but I have rarely seen a wizard with extra money; playing a wizard is <em>expensive</em>.</p></blockquote><p></p>
[QUOTE="Felix, post: 3408385, member: 3929"] A Wizard may add spells to his spellbook one of four ways: [indent]Free spells gained at leveling. Scribed from a scroll. Copied from another spellbook. Independent research.[/indent] The free spells are equivalent to the number of spells a Sorcerer has in his Spells Known, so this is a wash. The rest carry a cost that the Sorcerer does not have to pay. (When calculating the cost of scrolls, I assume they are purchased. Scrolls found as loot will expand the Wizard's spells available, but will also expand the Sorcerer's collection of scrolls. The balance goes to the Wizard in this case; the frequency of scrolls found as loot will change this from insignifigant to signifigant.) [list]A purchased scroll costs levelx100gp to scribe in the spellbook.[/list] [list]A "rented" spellbook from another wizard costs levelx100gp to scribe and levelx50 to rent. (levelx150gp)[/list] [list]Independent research will cost (standard) 1 week per level of the spell and 1000gp per week. This expenditure provides only the possibility of success, instead of a guarantee.[/list] I don't argue that the Wizard cannot have a much wider repitoire than the Sorcerer, merely that in order to have it there must be a signifigant outlay of cash and time. This refers to my comment that the Wizard, to be more effective, must have an influence on the pacing of the game; the Wizard will slow it down so that his strength, strategic flexibility, may be maximized. Meanwhile the Sorcerer may spend this cash and time in other pursuits. Perhaps you think it an advantage not worthy of the Wizard's strategic flexibility, but recognize if for the perquisite it is. I have seen characters with spare time, but I have rarely seen a wizard with extra money; playing a wizard is [i]expensive[/i]. [/QUOTE]
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