Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Powergaming: Wizard vs. Sorcerer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Razilin" data-source="post: 3409496" data-attributes="member: 50914"><p>I could say "neither" or "both are good, depending on gaming style"...</p><p></p><p>but hell with that--this is a One or the Other question, and by Jove, I'm gonna pick a side and NOT sit on some lame fence!</p><p></p><p>Sorcerer!</p><p></p><p>Why? 1) I'm not a magic item creator type of player. 2) I like fighting. A lot.</p><p></p><p>1) is self explanatory. As to 2), I find the wizard to possess all the flexibility that a Swiss army knife has. That's great. But you don't see any WWI soldiers carrying a Swiss army knife as a bayonet. Because I like to get into the thick of a fight regardless of my class, the sorcerer is up my alley, especially after PHB2 and SPell Compendium came out--with their boatloads of swift and immediate action spells.</p><p></p><p>I no longer need to cast shield and waste a round. I can cast Deflect or Lesser Deflect as a swift/immediate action and bombard my enemy IN THE SAME ROUND with a fireball. I no longer need to cast protection from energy; I cast energy aegis as an immediate action instead. Granted, swift/immediate spells are like premature ejaculation--feels good for all of 6 seconds. But, premature ejaculation still gets a girl pregnant, so it does the job. Same with spells--they keep you alive for one more round, while you take the life of your enemy at the same time.</p><p></p><p>Given the fact that a sorcerer can cast spells without preparation, I have a much greater degree of flexibility (in combat, at least) than a wizard ever could. That's perfectly fine with me. I want to ID a magic item or open a locked door? I'll call the wizard or rogue. You want the dragon dead? I'll take it head on with just as much gusto as the barbarian.</p><p></p><p>Now, there is a big flaw with my strategy, that being the spells known progression of the sorcerer. Each new level of spells that gets accessed is depressingly divided--will that one 3rd level spell be a fireball or an energy aegis? An attack spell or life-saving defense? I like to play defensively and just metamagic the crap out of my low level attack spells, so I usually opt for the defensive spell myself.</p></blockquote><p></p>
[QUOTE="Razilin, post: 3409496, member: 50914"] I could say "neither" or "both are good, depending on gaming style"... but hell with that--this is a One or the Other question, and by Jove, I'm gonna pick a side and NOT sit on some lame fence! Sorcerer! Why? 1) I'm not a magic item creator type of player. 2) I like fighting. A lot. 1) is self explanatory. As to 2), I find the wizard to possess all the flexibility that a Swiss army knife has. That's great. But you don't see any WWI soldiers carrying a Swiss army knife as a bayonet. Because I like to get into the thick of a fight regardless of my class, the sorcerer is up my alley, especially after PHB2 and SPell Compendium came out--with their boatloads of swift and immediate action spells. I no longer need to cast shield and waste a round. I can cast Deflect or Lesser Deflect as a swift/immediate action and bombard my enemy IN THE SAME ROUND with a fireball. I no longer need to cast protection from energy; I cast energy aegis as an immediate action instead. Granted, swift/immediate spells are like premature ejaculation--feels good for all of 6 seconds. But, premature ejaculation still gets a girl pregnant, so it does the job. Same with spells--they keep you alive for one more round, while you take the life of your enemy at the same time. Given the fact that a sorcerer can cast spells without preparation, I have a much greater degree of flexibility (in combat, at least) than a wizard ever could. That's perfectly fine with me. I want to ID a magic item or open a locked door? I'll call the wizard or rogue. You want the dragon dead? I'll take it head on with just as much gusto as the barbarian. Now, there is a big flaw with my strategy, that being the spells known progression of the sorcerer. Each new level of spells that gets accessed is depressingly divided--will that one 3rd level spell be a fireball or an energy aegis? An attack spell or life-saving defense? I like to play defensively and just metamagic the crap out of my low level attack spells, so I usually opt for the defensive spell myself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Powergaming: Wizard vs. Sorcerer
Top