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General Tabletop Discussion
*TTRPGs General
Powering up Cursed items
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<blockquote data-quote="ThirdWizard" data-source="post: 5536239" data-attributes="member: 12037"><p>I'll try my hand.</p><p></p><p></p><p><u>White Steel, Bane of Khelzatis</u></p><p><em>This sword was forged by a paladin Order generations ago and used to fight the demons of the First Incursion. It is the blade that slew the archfiend Khelzatis. However, his blood cursed the sword, and the Order's weapon became an agent of demons.</em></p><p></p><p>Holy Avenger Longsword +4</p><p>Power: The wielder can summon an angel of equal power to himself to fight along side him and his allies. The angel remains throughout the encounter.</p><p>Curse: For every time the wielder summons an angel, the next time the sword is near demons, it begins calling more of their kind until all demons are killed or the wielder flees.</p><p></p><p></p><p></p><p>So, the idea here being, you have to make sure the players know when the penalty for using the item is coming into effect. It can't be undefined thing or the players, when they see it, will just assume it is part of the encounter. "Oh wow, the BBEG is really getting a lot of crits!" Or worse, they'll forget the item and think you're fudging or made the encounter too hard. If you TPK them, then blame it on the cursed item, it might seem like a cop out. With the item above, they know <em>exactly</em> what they're getting into, which I see as a good thing. Now they can make an informed decision, you can make encounters as you normally would, and when the thing goes off, they're going to be peeing their pants!</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5536239, member: 12037"] I'll try my hand. [U]White Steel, Bane of Khelzatis[/U] [i]This sword was forged by a paladin Order generations ago and used to fight the demons of the First Incursion. It is the blade that slew the archfiend Khelzatis. However, his blood cursed the sword, and the Order's weapon became an agent of demons.[/i] Holy Avenger Longsword +4 Power: The wielder can summon an angel of equal power to himself to fight along side him and his allies. The angel remains throughout the encounter. Curse: For every time the wielder summons an angel, the next time the sword is near demons, it begins calling more of their kind until all demons are killed or the wielder flees. So, the idea here being, you have to make sure the players know when the penalty for using the item is coming into effect. It can't be undefined thing or the players, when they see it, will just assume it is part of the encounter. "Oh wow, the BBEG is really getting a lot of crits!" Or worse, they'll forget the item and think you're fudging or made the encounter too hard. If you TPK them, then blame it on the cursed item, it might seem like a cop out. With the item above, they know [i]exactly[/i] what they're getting into, which I see as a good thing. Now they can make an informed decision, you can make encounters as you normally would, and when the thing goes off, they're going to be peeing their pants! [/QUOTE]
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