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Powering up Cursed items
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<blockquote data-quote="David Howery" data-source="post: 5536432" data-attributes="member: 17239"><p>anyone remember the old syndicated 'Friday the 13th' television series from way back when? It had nothing to do with the movies other than the title, and dealt with a group of antique store owners who inadvertently sold a whole pile of cursed items after receiving the store in an inheritance, and they spent the whole series getting them back. The cursed items were a neat bunch of things that corrupted people one by one; basically, they offered special boons to people who did evil (in the show, it was mostly murdering people). The items were a subtle and tricky bunch... a wheelchair that gave disabled people the ability to walk... a playhouse that sheltered and comforted abused children... a compact mirror that gave a homely girl the power to charm men... a hearing aid that gave a guy the power to read minds. Of course, to get any of those powers, the owners had to do evil.</p><p></p><p>I thought often of trying to use this basic idea in D&D, but it's a bit harder since the PCs are killing people (evil ones, to be sure) all the time in the course of their adventures. Maybe it would work better as an escalating series of events; reward the bearer first for doing small things like bullying, work their way up into the murder of innocents...</p></blockquote><p></p>
[QUOTE="David Howery, post: 5536432, member: 17239"] anyone remember the old syndicated 'Friday the 13th' television series from way back when? It had nothing to do with the movies other than the title, and dealt with a group of antique store owners who inadvertently sold a whole pile of cursed items after receiving the store in an inheritance, and they spent the whole series getting them back. The cursed items were a neat bunch of things that corrupted people one by one; basically, they offered special boons to people who did evil (in the show, it was mostly murdering people). The items were a subtle and tricky bunch... a wheelchair that gave disabled people the ability to walk... a playhouse that sheltered and comforted abused children... a compact mirror that gave a homely girl the power to charm men... a hearing aid that gave a guy the power to read minds. Of course, to get any of those powers, the owners had to do evil. I thought often of trying to use this basic idea in D&D, but it's a bit harder since the PCs are killing people (evil ones, to be sure) all the time in the course of their adventures. Maybe it would work better as an escalating series of events; reward the bearer first for doing small things like bullying, work their way up into the murder of innocents... [/QUOTE]
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