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Powering up Cursed items
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<blockquote data-quote="LostSoul" data-source="post: 5537080" data-attributes="member: 386"><p>My suggestion is to run the cursed item as a full NPC. Erm, scratch that. My suggestion is to steal shamelessly from Sorcerer.</p><p></p><p>In Sorcerer, you summon and bind demons. Otherwise you're a normal guy. Those demons give you power, but they demand a price. Demons have a need that you have to fill; they can't do it themselves. It's like heroin and you're the dealer. They also have a desire, a way they see the world. You run them like full NPCs. They get pissed off at the PCs and cause them all sorts of problems.</p><p></p><p>I say, do the same for cursed magic items.</p><p></p><p>Parts of my 4E hack are based on (ie. steal shamelessly from) Sorcerer. When I make up magic items, I give each a 50% chance (1-3 on 1d6) to be cursed. This means it has a desire; I roll on the table to find out what that is, then flesh it out. I also use similar things to determine how Warlock pacts work.</p><p></p><p>Here are the tables; the Desire one is stolen from Sorcerer & Sword.</p><p></p><p>[code]Patron’s Goal or Desire</p><p>1d6 Goal Notes</p><p>1 Community Establish a new one or protect an existing one</p><p>2 Conquest Conquer a land or territory in the name of the patron</p><p>3 Corruption Corruption of the warlock</p><p>4 Ruin As corruption, but focused on larger communities</p><p>5 Worship Requires setting up a cult or religion to the patron</p><p>6 Creation Requires creating something that will last – a great black tower, an artefact, or a pervasive meme</p><p></p><p>Pact Obligation</p><p>1d6 Demand Notes</p><p>1 Blood Sacrifice As per the ritual</p><p>2 Terrible Secrets Secrets stolen from people that would cause great shame and despair if revealed</p><p>3 Ritual Sex Children conceived during the orgy are born without souls, vessels of the patron</p><p>4 The Yellow Sign The warlock inducts another person into the meme of the Yellow Sign; see the ritual for more information</p><p>5 Cannibalism Includes any demi-human creature, not just those of the warlock’s own race</p><p>6 Destruction The warlock destroys something of great value (sentimental or real)[/code]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5537080, member: 386"] My suggestion is to run the cursed item as a full NPC. Erm, scratch that. My suggestion is to steal shamelessly from Sorcerer. In Sorcerer, you summon and bind demons. Otherwise you're a normal guy. Those demons give you power, but they demand a price. Demons have a need that you have to fill; they can't do it themselves. It's like heroin and you're the dealer. They also have a desire, a way they see the world. You run them like full NPCs. They get pissed off at the PCs and cause them all sorts of problems. I say, do the same for cursed magic items. Parts of my 4E hack are based on (ie. steal shamelessly from) Sorcerer. When I make up magic items, I give each a 50% chance (1-3 on 1d6) to be cursed. This means it has a desire; I roll on the table to find out what that is, then flesh it out. I also use similar things to determine how Warlock pacts work. Here are the tables; the Desire one is stolen from Sorcerer & Sword. [code]Patron’s Goal or Desire 1d6 Goal Notes 1 Community Establish a new one or protect an existing one 2 Conquest Conquer a land or territory in the name of the patron 3 Corruption Corruption of the warlock 4 Ruin As corruption, but focused on larger communities 5 Worship Requires setting up a cult or religion to the patron 6 Creation Requires creating something that will last – a great black tower, an artefact, or a pervasive meme Pact Obligation 1d6 Demand Notes 1 Blood Sacrifice As per the ritual 2 Terrible Secrets Secrets stolen from people that would cause great shame and despair if revealed 3 Ritual Sex Children conceived during the orgy are born without souls, vessels of the patron 4 The Yellow Sign The warlock inducts another person into the meme of the Yellow Sign; see the ritual for more information 5 Cannibalism Includes any demi-human creature, not just those of the warlock’s own race 6 Destruction The warlock destroys something of great value (sentimental or real)[/code] [/QUOTE]
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