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Powering up Cursed items
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<blockquote data-quote="jedavis" data-source="post: 5537681" data-attributes="member: 35933"><p>I was going to suggest Iron Heroes as well - nothing like addictive healing potions and armor that grows into your flesh to make you make interesting choices regarding magic item use. However, IH seems to fall more into the Savage Worlds model of magic item prevalence - you're willing to use the dangerous magic because it's the only magic there is. I think that's not really what the OP's getting at... making cursed item use a choice in D&D / high fantasy where uncursed magic items are relatively abundant is much harder.</p><p></p><p>That said, I really like the symmetric tokens idea (it also reminded me of IH). How about an amulet which lets you reroll a failed saving throw up to once per day, but for each such reroll, the DM gains one "force the wearer to reroll a successful save, or allow an enemy to reroll a failed save" token? Or weapons that can be made +5 enhancement on a particular attack, but allow one attack against the wielder with a +5 enhancement bonus. Or a device of resurrection which allows the DM to resurrect a slain NPC of his choice... hell, you could attach that caveat to all resurrection spells. Any time a PC is resurrected, one of their dead enemies also comes back in order to keep the balance on the Material Plane. That'd be mighty convenient, both as a real cost to resurrection and a convenient means to keep the roster of hostiles stocked without having to come up with new ones all the time.</p><p></p><p>Anyways - good idea. May have to try it out.</p></blockquote><p></p>
[QUOTE="jedavis, post: 5537681, member: 35933"] I was going to suggest Iron Heroes as well - nothing like addictive healing potions and armor that grows into your flesh to make you make interesting choices regarding magic item use. However, IH seems to fall more into the Savage Worlds model of magic item prevalence - you're willing to use the dangerous magic because it's the only magic there is. I think that's not really what the OP's getting at... making cursed item use a choice in D&D / high fantasy where uncursed magic items are relatively abundant is much harder. That said, I really like the symmetric tokens idea (it also reminded me of IH). How about an amulet which lets you reroll a failed saving throw up to once per day, but for each such reroll, the DM gains one "force the wearer to reroll a successful save, or allow an enemy to reroll a failed save" token? Or weapons that can be made +5 enhancement on a particular attack, but allow one attack against the wielder with a +5 enhancement bonus. Or a device of resurrection which allows the DM to resurrect a slain NPC of his choice... hell, you could attach that caveat to all resurrection spells. Any time a PC is resurrected, one of their dead enemies also comes back in order to keep the balance on the Material Plane. That'd be mighty convenient, both as a real cost to resurrection and a convenient means to keep the roster of hostiles stocked without having to come up with new ones all the time. Anyways - good idea. May have to try it out. [/QUOTE]
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