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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5537994" data-attributes="member: 43283"><p>While this can work for some people and some groups, it's definitely not what I'm talking about. For one thing, this falls into the category of the GM screwing the players. D&D is already littered with decades of this.</p><p></p><p>For another thing, I personally don't happen to like being dishonest with my group in that way. I roll dice out in the open too. *shrug* This particular thing is a playstyle thing on my part, but combined with the fact that lying to players is actually Standard Operating Procedure for D&D GMs... nah.</p><p></p><p></p><p></p><p>Hmmmm. I'm not familiar with Iron Heroes, other than the fact that it seemed like an even _more_ fiddly version of 3.x rules.</p><p></p><p>But what you've posted above? Dude, totally. That's the sort of thing I'm thinking. Player tosses a token from his Amulet of Awesome Saves and goes, "Yeah, I totally save. Go Finger of Death someone else." But later on, the GM spends that token and forces a reroll of a successful save that _somebody else_ made and spends it and allows the BIg Bad Villain to save when they totally should have been wormfood.</p><p></p><p>Rods of Resurrection that bring a PC back and also bring back a person's body from the dead, inhabited by a demon.</p><p></p><p>Give players the choice to use power, real power, power that's going to help them achieve their goals; but balanced by equal power being granted by the GM to advance villain goals.</p><p></p><p>I think you're sharing a similar headspace. Groovy.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5537994, member: 43283"] While this can work for some people and some groups, it's definitely not what I'm talking about. For one thing, this falls into the category of the GM screwing the players. D&D is already littered with decades of this. For another thing, I personally don't happen to like being dishonest with my group in that way. I roll dice out in the open too. *shrug* This particular thing is a playstyle thing on my part, but combined with the fact that lying to players is actually Standard Operating Procedure for D&D GMs... nah. Hmmmm. I'm not familiar with Iron Heroes, other than the fact that it seemed like an even _more_ fiddly version of 3.x rules. But what you've posted above? Dude, totally. That's the sort of thing I'm thinking. Player tosses a token from his Amulet of Awesome Saves and goes, "Yeah, I totally save. Go Finger of Death someone else." But later on, the GM spends that token and forces a reroll of a successful save that _somebody else_ made and spends it and allows the BIg Bad Villain to save when they totally should have been wormfood. Rods of Resurrection that bring a PC back and also bring back a person's body from the dead, inhabited by a demon. Give players the choice to use power, real power, power that's going to help them achieve their goals; but balanced by equal power being granted by the GM to advance villain goals. I think you're sharing a similar headspace. Groovy. [/QUOTE]
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