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Powering up Cursed items
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<blockquote data-quote="steeldragons" data-source="post: 5544188" data-attributes="member: 92511"><p>For something a bit insidious...</p><p></p><p>I'm thinking about the posters' stipulations for something that offers benefits and penalties...preferably unknown penalties. I heartily agree, the "fun" of cursed items is that the party doesn't know, at least not immediately, that they are dealing with a cursed item.</p><p></p><p>If you have a good RPer, then you could discuss with them separately, the curse slowly taking over their body...in my experience, players that enjoy character development and role-playing are generally quite open to this type of play...leaving it to the other party members to figure out what's going on.</p><p></p><p>That said...how about a headband/circlet/tiara/necklace...whatever you think the player/character will like...some lovely looking but simple item.</p><p></p><p>It is effectively a "headband of intellect"...say +1. It will raise the character's Int by 1. Offer them additional knowledge of some language that previously didn't know...they just automatically know it. Enhanced spell casting ability...maybe some Knowledge skill they didn't realize they had.</p><p></p><p>The down side, as will be learned in time, they suffer an increasing penalty, say a cumulative -1 per failed save/mental attack...Will saves and/or saves against mental attacks, saves against charm/compulsion type spells, etc. </p><p></p><p>They have a greatly "enhanced" brain...but with the increased "openness" of their mind, that brain becomes highly susceptible to outside intrusion.</p><p></p><p>The reasoning/history behind the item is up to the DM's imagination. Maybe a mindflayer created the item to enthrall the PC more easily. A lich who wanted the item to make a king (or powerful wizard) give up his secrets. A fey lord who wished to teach a mage a lesson in hubris...teach him, even with his heightened mind, he was still no match for the cunning and "charms" of the fey...just off the top of my head.</p><p></p><p>How's that?</p><p></p><p>-Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5544188, member: 92511"] For something a bit insidious... I'm thinking about the posters' stipulations for something that offers benefits and penalties...preferably unknown penalties. I heartily agree, the "fun" of cursed items is that the party doesn't know, at least not immediately, that they are dealing with a cursed item. If you have a good RPer, then you could discuss with them separately, the curse slowly taking over their body...in my experience, players that enjoy character development and role-playing are generally quite open to this type of play...leaving it to the other party members to figure out what's going on. That said...how about a headband/circlet/tiara/necklace...whatever you think the player/character will like...some lovely looking but simple item. It is effectively a "headband of intellect"...say +1. It will raise the character's Int by 1. Offer them additional knowledge of some language that previously didn't know...they just automatically know it. Enhanced spell casting ability...maybe some Knowledge skill they didn't realize they had. The down side, as will be learned in time, they suffer an increasing penalty, say a cumulative -1 per failed save/mental attack...Will saves and/or saves against mental attacks, saves against charm/compulsion type spells, etc. They have a greatly "enhanced" brain...but with the increased "openness" of their mind, that brain becomes highly susceptible to outside intrusion. The reasoning/history behind the item is up to the DM's imagination. Maybe a mindflayer created the item to enthrall the PC more easily. A lich who wanted the item to make a king (or powerful wizard) give up his secrets. A fey lord who wished to teach a mage a lesson in hubris...teach him, even with his heightened mind, he was still no match for the cunning and "charms" of the fey...just off the top of my head. How's that? -Steel Dragons [/QUOTE]
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