Well...
I can't really tell you what I'm working on, because I haven't seen its like and don't want to see it's like before I'm done. It’s just me and another guy working on the stuff, so who knows how long it may take.
I'm interested in more realistic fantasy (oxymoron?) and the way language is handled by the D&D Core Rules has always bothered me … you’re either fluent, or you’re a non-speaker … puh-leeez! I also dislike the idea of a Common tongue, which makes multiple languages largely pointless anyway.
I do have one question for ya though: Do you have any ideas about skill point allotments and language? Should characters get more skill points if there are more skills? In GURPS, for example, the answer is no. If you want language, you buy it just like any other skill. The problem with GURPS was that language was based on IQ, the result for the base system of language being the equivalent of what would have occurred if you guys had included Int bonuses in the language skill in your work.
Some very smart persons have much trouble learning language, but little trouble with theoretical calculus. I think the Sidwinder Speak Language rules side-step the trap of tying IQ to language. Thanks for the inspiration.
Do you mind if I cite (misspelled in my last post)
Sidewinder as the source of the Speak Language skill in my stuff? Perhaps you’d like to see it before answering, but I can assure you it’s not depraved, satanic, pornographic, or otherwise distasteful.