[PR] Citizen Games...

Geoff

First Post
Good news pilgrims...Sidewinder has shipped out to those that preordered it. It will also be available at Origins this weekend and will be shipping to stores next week.

So strap on your chaps and saddle up your horse, it's time to hit the dusty trail.
 
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Darn pony express!

My copy is on the way! Of course, the Pony Express (UPS) email says it won't get to me until July 9. I guess them horses are gettin old.

Looking forward to read what you .... er, Bat had to say about the old West.

Max
 

Bravo Citizen Games!

Sidewinder looks real nice pardners. (Yes, I am cheesy, I know.)

Two thumbs up for an obscure little rules change ... Speak Language! I've been mulling over how to change the lousy core rules system for this. Your rules are by far the best I've seen and satisfyingly realistic. Great work! I almost bought the book just on the merit of that skill!

I have a question related to that. I'm in favor of unfying rules and I noticed Otherworld Creations' Forbidden Kingdoms uses a similar system, albeit with 5 ranks and a more complicated check system. Both yours and theirs are OGC. :) Is it okay to use your rules in one of my products, since I favor unified rules?

(Forbidden Kingdoms is a nice product too, for those who care.)

I realize that according to the OGL it is alright, but I like to ask. Further, such creative skill design isn't easy, and I'd like to site that I used your ideas in my stuff. Is it okay with you that I site the source of the OGC I use from you? I just like to promote good design, without taking credit for it myself.

Thanks for the fine book!
 

Re: Bravo Citizen Games!

Khur said:
Sidewinder looks real nice pardners. (Yes, I am cheesy, I know.)

I realize that according to the OGL it is alright, but I like to ask. Further, such creative skill design isn't easy, and I'd like to site that I used your ideas in my stuff. Is it okay with you that I site the source of the OGC I use from you? I just like to promote good design, without taking credit for it myself.

Thanks for the kind words, we can only hope the product meets everyone's expectations.

As for the Speak Languages modification, as it is OGC, snap it up. I do appreciate the heads up though. If I may inquire, what product are you working on?
 

Well...

I can't really tell you what I'm working on, because I haven't seen its like and don't want to see it's like before I'm done. It’s just me and another guy working on the stuff, so who knows how long it may take. :)

I'm interested in more realistic fantasy (oxymoron?) and the way language is handled by the D&D Core Rules has always bothered me … you’re either fluent, or you’re a non-speaker … puh-leeez! I also dislike the idea of a Common tongue, which makes multiple languages largely pointless anyway.

I do have one question for ya though: Do you have any ideas about skill point allotments and language? Should characters get more skill points if there are more skills? In GURPS, for example, the answer is no. If you want language, you buy it just like any other skill. The problem with GURPS was that language was based on IQ, the result for the base system of language being the equivalent of what would have occurred if you guys had included Int bonuses in the language skill in your work.

Some very smart persons have much trouble learning language, but little trouble with theoretical calculus. I think the Sidwinder Speak Language rules side-step the trap of tying IQ to language. Thanks for the inspiration.

Do you mind if I cite (misspelled in my last post) Sidewinder as the source of the Speak Language skill in my stuff? Perhaps you’d like to see it before answering, but I can assure you it’s not depraved, satanic, pornographic, or otherwise distasteful.
 



Well, that depends on if the Open Game Exchange gets it, or if it's forwarded to me by the publisher. I'm reading through a number of impressive works right now including The End (low powered D20!), Banewarrens, (epic scope adventure at mid-levels), Stones of Peace (Rumor Chart is interesting, map came out with no issues), Occult Lore (Lots of goodies. Better for a GM/Player than a mere player), and a few others.
 



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