[PR] Gnomes: Masters of Illusion (No Lawn Gnomes here)

The main cultures are:

Imperial Gnomes - Korean/Chinese flavored gnomes. (No soy sauce jokes here). Fit for intergration in any asian campaign, or dropped fully into your normal campaign world.

Mountain Gnomes - tinkering gnomes (although not to the point of Dragonlance Gnomes.)

Hill Gnomes - these side more to the illusionist/prankster gnomes.

As with our previous product, the cultures are a seperate feature than the racial abilities. But unlike Moon Elves, we have presented rules for variant racial abilities.
 

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The Imperial Gnomes sound much more akin to the classic korobokuru than the common dwarf analogy.

I remember talking with you about these gnomes back in the day when I only had a couple of products under my belt, and then of course not being able to write for the project in the end because of my other engagements with MEG and Paradigm Concepts.

I am seriously looking forward to reading this!

(and moving these guys into my Dragonstar / Rokugan campaign!)
 

Gnome Military
 

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This was my first assignment for Darkquest and I'll be really interested to see how it comes out. Thanks to Tensen for the opportunity. Hope everyone enjoys it.
 

This is the first product that Fraser Did but, we expect to see many more, especially with the second manuscript already done.

Gnomes is also the first product that Dave Woodrum worked on for Dark Quest, although you have already seen his work in In the Saddle, Dweomercraft: Enchanters, and Death: Guardian of the Gate.
 

Tidbits to look forward to:

(I haven't done a final count on the numbers yet)
Dozens of Illusion (Glamer) spells.
Magical Pipes
Hordes of new mundane equipment, including many alchemical creations.
3 Main cultures
Numerous Subrace combinations, and rules to design your own.
 

tensen said:
This is the first product that Fraser Did but, we expect to see many more, especially with the second manuscript already done.

Gnomes is also the first product that Dave Woodrum worked on for Dark Quest, although you have already seen his work in In the Saddle, Dweomercraft: Enchanters, and Death: Guardian of the Gate.

... actually except for my many failed attempts in the past to get my own game company up (most was before I got online of course) and my work with the make your miniatures mold outfit the Dunken Company the Gnome book was my first project period with the rpg market.
So I naturally credit Tensen with helping me get started in the industry.
:)
 

...unless you count the freebie stuff I did... Good Baron Dave's 1,2, 3 and a few other bits....

Oh heck with it, I owe all of my success to Tensen!
 

Adding the the list of features:
9 Prestige Classes
Over 50 spells
diseases
A full panthenon of sample gnome dieties to use, abuse, or disapprove.
 

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