[PR Malladins Gate] Unearthed Adventurers released

malladin

Explorer
----------------------------------------
PRESS RELEASE FROM MALLADIN'S GATE PRESS
----------------------------------------


UNEARTHED ADVENTURERS - VOLUME I
================================

Malladin's Gate Press are proud to announce the release of their latest product, Unearthed Adventurers - Volume I.

This book details two new versatile core classes, the Cultist and Swordsman, and provides you with all you need to integrate these classes and their new systems fully into your D20 game.

The classes are supported with a host of new spells, powers, feats and prestige classes, as well as tips for players on how to play the class and tips for GMs on how to integrate them into their game.

In all, you will find:
- 2 basic classes
- 28 new prestige classes
- 22 ew feats
- 30 collected OGL feats
- 2 completely new skills
- 20 new combat styles, incorporated into a new Fighting Technique system
- 20 new domains
- 10 new spells
- 5 collected OGL spells
- 10 new 'deity' options
- 14 new weapon staistics
- new systems for black powder weapons

That’s 163 bits of crunch crammed into a 90 page pdf for just $7.50!

Malladin's Gate developer, Ben Redmond, said:
"This is our best product to date. I think people will be surprised by these classes and, like us, be dying to try them out. There's loads of new stuff for clerics, druids and all the warrior classes, too."

Designer, Nigel McClelland, said:
"My personal favourite is the swordsman. The class is a fighter that specialises in formalised combat styles. An idea we've been able to apply to EVERY type of fighter you can think of. We've got renaissance duellists, martial artists, samurai, archers, mounted knights and much, much more. That said, in design terms, the cultist perhaps has the edge - the class is so versatile you could use it to replace the cleric, druid and any Shaman class you might be using."
 

log in or register to remove this ad




Remove ads

Top