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Practiced Spellcaster
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<blockquote data-quote="James McMurray" data-source="post: 1636173" data-attributes="member: 743"><p>I don't like the eat. Multiclassing a spellcaster is not as bad an option as it used to be, thanks to PrCs like Eldritch Knight, Mystic Theurge, Cerebremancer, and Arcane Trickster. With those four classes, a multiclassed spellcaster is very viable. This feat gets rid of their primary penalty, the fact that they have lower caster levels.</p><p></p><p>uzagi: </p><p></p><p>1) If your multiclassed caster is the type to use offensive spells that allow SR, you can always combine Pc with SP.</p><p></p><p>2) This is immaterial. When balancing a feat, one must look at the most optimal situation.</p><p></p><p>3) Another nonissue. If they really need to, a Mystic Theurge can take it twice. Almost all other combinations will be fine with one application.</p><p></p><p>4) At higher levels you have higher level spells with higher damage caps.</p><p></p><p>5) It isn't at long range where this feat shines, its at close range. An extra ten feet of range for your close spells can be the difference between being too close to your enemy and being just far enough away.</p><p></p><p>With the nerfs that have hit many spell durations, 4 extra levels of duration could mean 40 rounds or 40 minutes. That's an extra combat or two at the low end, and any number of additional combats at high level. Een with round per level spell, the extra 4 rounds is very useful. For hour per level spells, the extra 4 hours can make a spell effectively last all day.</p><p></p><p>For a melee cleric, Fighter 4 / Cleric 8 can be a better choice depending on the campaign, especially if there is already a straight cleric in the party.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1636173, member: 743"] I don't like the eat. Multiclassing a spellcaster is not as bad an option as it used to be, thanks to PrCs like Eldritch Knight, Mystic Theurge, Cerebremancer, and Arcane Trickster. With those four classes, a multiclassed spellcaster is very viable. This feat gets rid of their primary penalty, the fact that they have lower caster levels. uzagi: 1) If your multiclassed caster is the type to use offensive spells that allow SR, you can always combine Pc with SP. 2) This is immaterial. When balancing a feat, one must look at the most optimal situation. 3) Another nonissue. If they really need to, a Mystic Theurge can take it twice. Almost all other combinations will be fine with one application. 4) At higher levels you have higher level spells with higher damage caps. 5) It isn't at long range where this feat shines, its at close range. An extra ten feet of range for your close spells can be the difference between being too close to your enemy and being just far enough away. With the nerfs that have hit many spell durations, 4 extra levels of duration could mean 40 rounds or 40 minutes. That's an extra combat or two at the low end, and any number of additional combats at high level. Een with round per level spell, the extra 4 rounds is very useful. For hour per level spells, the extra 4 hours can make a spell effectively last all day. For a melee cleric, Fighter 4 / Cleric 8 can be a better choice depending on the campaign, especially if there is already a straight cleric in the party. [/QUOTE]
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