Tequila Sunrise
Adventurer
I just had an epiphany as a result of reading Space Coyote's 'Help Me Convince My Players to Wear Heavy Armor' thread!
Part of the problem with heavy armor I think is that it has no more AC progression than any other armor. No matter if you're level 3 or 30, full plate is still only 4 bonuses better than a chain shirt.
Well lucky for me, I'm revamping d&d anyway so it's not much bother to add a little more dynamic to this armor issue. In my revamp armor (in terms of protection) is as follows:
Light
Leather Shirt:+1 Defence, 1 DR
Chain Shirt: +1 Defence, 2 DR
Scale Shirt: +1 Defense, 3 DR
Plate Shirt: +1 Defence, 4 DR
Medium
Full Leather: +2 Defence, 1 DR
Full Chain : +2 Defence, 2 DR
Full Scale : +2 Defence, 3 DR
Full Plate: +2 Defence, 4 DR
Heavy
Leather Mail: +3 Defence, 1 DR
Chain Mail: +3 Defence, 2 DR
Scale Mail: +3 Defence, 3 DR
Plate Mail : +3 Defence, 4 DR
Shield
Buckler: +1 Defence
Light: +2 Defence
Heavy: +3 Defence
Tower: +4 Defence
So this makes heavy armor even suckier for characters that don't know how to use it right, but I've created a new feat tree:
Armor Focus: When wearing medium armor add 1 to your Defence. When wearing heavy armor add 2 to your Defence. When using a shield add 2 to your Defence. Required: 4 ranks in Combat.
Improved Armor Focus: " " Required: 9 ranks in Combat.
Greater Armor Focus: " " Required: 14 ranks in Combat.
Supreme Armor Focus: " " Required: 19 ranks in Combat.
Combine these feats with the fact that the Warrior class in my revamp gets a bonus feat at each level, and suddenly heavy armor doesn't suck nearly so much! As a fringe benefit of this system, it makes armor generally unapealing to spellcasters without resorting to the Spell Failure system which I've been trying to find a way around forever!
Part of the problem with heavy armor I think is that it has no more AC progression than any other armor. No matter if you're level 3 or 30, full plate is still only 4 bonuses better than a chain shirt.
Well lucky for me, I'm revamping d&d anyway so it's not much bother to add a little more dynamic to this armor issue. In my revamp armor (in terms of protection) is as follows:
Light
Leather Shirt:+1 Defence, 1 DR
Chain Shirt: +1 Defence, 2 DR
Scale Shirt: +1 Defense, 3 DR
Plate Shirt: +1 Defence, 4 DR
Medium
Full Leather: +2 Defence, 1 DR
Full Chain : +2 Defence, 2 DR
Full Scale : +2 Defence, 3 DR
Full Plate: +2 Defence, 4 DR
Heavy
Leather Mail: +3 Defence, 1 DR
Chain Mail: +3 Defence, 2 DR
Scale Mail: +3 Defence, 3 DR
Plate Mail : +3 Defence, 4 DR
Shield
Buckler: +1 Defence
Light: +2 Defence
Heavy: +3 Defence
Tower: +4 Defence
So this makes heavy armor even suckier for characters that don't know how to use it right, but I've created a new feat tree:
Armor Focus: When wearing medium armor add 1 to your Defence. When wearing heavy armor add 2 to your Defence. When using a shield add 2 to your Defence. Required: 4 ranks in Combat.
Improved Armor Focus: " " Required: 9 ranks in Combat.
Greater Armor Focus: " " Required: 14 ranks in Combat.
Supreme Armor Focus: " " Required: 19 ranks in Combat.
Combine these feats with the fact that the Warrior class in my revamp gets a bonus feat at each level, and suddenly heavy armor doesn't suck nearly so much! As a fringe benefit of this system, it makes armor generally unapealing to spellcasters without resorting to the Spell Failure system which I've been trying to find a way around forever!