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UngainlyTitan

Legend
Supporter
So, I’m at the ER today, getting many tests and a neurologist consultation, possibly a lumbar puncture (spinal tap).

Hopefully the care here goes up to 11, as it were.
Good luck
Anyway, anyone ever given extensive thought to medical care in fantasy worlds?
Cast: greater restoration
Not in the context of rpg games because that is not the kind of gameplay I want to worry about.

But I do wonder that a world that had magic, would they come to scientific theory a lot sooner than in our world but from a practical anatomy and germ theory of disease direction rather then celestial mechanics.
 

Snarf Zagyg

Notorious Liquefactionist
My general view of medical care in fantasy worlds is that, in general, it resembles the movie Hard to Be a God.

In other words, the world is brutal, incomprehensible, and bleak. Dirt pervades everything. Is there some amount of magical healing? Sure. Some. There are clerics here and there. Home remedies. But for the most part, life is filthy and grimy, and the lack of sanitation ensures the continued existence of plagues.

If the monsters don't get you, the viruses will.
 

doctorbadwolf

Heretic of The Seventh Circle
Good luck

Cast: greater restoration
Not in the context of rpg games because that is not the kind of gameplay I want to worry about.

But I do wonder that a world that had magic, would they come to scientific theory a lot sooner than in our world but from a practical anatomy and germ theory of disease direction rather then celestial mechanics.
Yeah I think with stuff like detect disease, and such, it would make sense. Hard to imagine Druids and wizards don’t have a better grasp of biology than real world medieval folks, too.
 

TwoSix

Dirty, realism-hating munchkin powergamer
My general view of medical care in fantasy worlds is that, in general, it resembles the movie Hard to Be a God.

In other words, the world is brutal, incomprehensible, and bleak. Dirt pervades everything. Is there some amount of magical healing? Sure. Some. There are clerics here and there. Home remedies. But for the most part, life is filthy and grimy, and the lack of sanitation ensures the continued existence of plagues.

If the monsters don't get you, the viruses will.
I agree that's probably the default way for most D&D-adjacent fantasy worlds.

For me personally, I pretty always sketch my worlds as having abundant magical healing for diseases, infections, and other generic ailments. I just don't like the aesthetic when I'm playing, and I'd rather not imagine my PC, or the PCs of my players, wading through filth and disease.
 


Alzrius

The EN World kitten
So, I’m at the ER today, getting many tests and a neurologist consultation, possibly a lumbar puncture (spinal tap).

Hopefully the care here goes up to 11, as it were.
Fingers crossed it all goes well!
Anyway, anyone ever given extensive thought to medical care in fantasy worlds?
I once postulated a low-fantasy take on medical spells, whereby a given healing spell could fix an extremely-specific ailment to an extremely-specific part of the body. So repair aorta puncture was a completely different spell from soothe epidermal burn, etc. The idea was that "magical doctors" could only know so many spells, and so you had large groups of specialists for various treatment gathering together in "fantasy hospitals," while out in the boonies you had a practitioners with a few minor spells who mostly relied on non-magical techniques.
 

Snarf Zagyg

Notorious Liquefactionist
I agree that's probably the default way for most D&D-adjacent fantasy worlds.

For me personally, I pretty always sketch my worlds as having abundant magical healing for diseases, infections, and other generic ailments. I just don't like the aesthetic when I'm playing, and I'd rather not imagine my PC, or the PCs of my players, wading through filth and disease.

What level Cleric does it take to cast, Create Major Sanitation System?
 


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